Gustavo Carneiro
Senior UI/UX Designer, He/Him
👋 Passionate UI/UX Designer working in the game industry. Worked on AAA and indie titles across all major gaming platforms.
Contact
Work Experience
- UX Design and Wireframe development
- UI Design for all game elements
- UI Animation (both keyframe animation and scripting procedural animation)
- UI Visual effects (Shaders and Materials)
- Front-end development, implementation and optimization for all UI elements in the games
- Design system maintenance and development
- Icon design
- Collaboration with leads and game designers to improve user experience across the games
- Supporting coworkers on design and implementation
- Technical support and mentorship to more junior designers
- Overseeing and reviewing feature and screens implementation work from other departments to ensure desired quality standards and performance.
- Leading and mentoring a team of 4 UI/UX Designers
- Collaboration with game designers and director to improve the user experience and UI layout
- UX Design and Wireframe development
- UI Design (menus and HUD)
- UI Animation (both keyframe animation and scripting procedural animation)
- UI Visual effects (Shaders and Materials)
- Front-end development, implementation and optimization for all UI elements in the games
- Icon design
- Marketing materials
- Collaboration with game designers and director to improve the user experience and UI layout
- UX Design and Wireframe development
- UI Design (menus and HUD)
- UI Animation (both keyframe animation and scripting procedural animation)
- UI Visual effects (Shaders and Materials)
- Front-end development, implementation and optimization for all UI elements in the games
- Icon design
- Marketing materials
- Collaboration with game designers and director to improve the user experience and UI layout
- UX Design and Wireframe development
- UI Design (menus and HUD)
- UI Animation (both keyframe animation and scripting procedural animation)
- Front-end development, implementation and optimization for all UI elements in the games
- Icon design
Lecturing on:
- Game Development
- Mobile App Design
- Augmented Reality
- UX Design and Wireframe development
- UI Design
- UI Art
- UI Animation (both keyframe animation and scripting procedural animation)
- UI Programming
- Interaction Design
- Nature photography.
- Photography work for small companies
Educational project on Design Thinking and Digital Design from the SQUAD program, a partnership between Porto Design Factory, Warsaw Design Factory and the New York City Design Factory.
Worked with LBF Mobiliário, a Portuguese high end furniture company on problem research and solving, collaborating with an international team of 6 students from 3 countries. We designed an app which aims to help assemblers better manage LBF furniture.
Projects
GIGANTIC: RAMPAGE EDITION is a premium and definitive release of the original 5v5 MOBA Hero Shooter, GIGANTIC, that provides a dynamic and exciting team-based multiplayer experience for fans of both genres. Choose from a diverse roster of unique heroes, each with a set of upgradeable abilities, and team up with four other players to control objectives and take down the opposing team’s mighty Guardian, all while protecting your own.
GO GIGANTIC!
Dakar Desert Rally is the biggest off-road rally racing adventure ever developed. Experience the speed and excitement of the largest rally race on the planet, featuring a wide variety of licensed vehicles from motorcycles, cars, trucks, quads and SSVs.
ZHED is a puzzle game that builds onto increasingly complex puzzles. No timers, no clocks, no stars and no tricks, just pure puzzles. (Nintendo Switch, PC and Mac)
Hyper Gods is a 2D cinematic 80's-influenced shoot'em up that places you in frantically fast 1v1 battles against the Gods. (Steam)
A kitchen configuration solution for Maxmat, a portuguese DIY retailer, that enables real-time creation of kitchen spaces.
Side Projects
A free plugin for Unity3D, that allows the addition of a cool tilt effect on any object, camera or UI element.
Education
SQUAD is a program in which undergraduate students develop real projects for companies in the field of digital design and experience design. It was an opportunity that brought together ESMAD Graphic and Multimedia Design students, with Computer Engineering honors students from New York City Design Factory and Business and Management students from Warsaw University of Technology.
The methodology is strongly inspired by the Design Council's Double Diamond process, the IDEO design ideology, and the Stanford University @ d.school Design Thinking process.
- Videogames;
- 3D Modelling and Animation;
- Virtual and Augmented Reality;
- Digital arts;
- Interactive installations;
- Web platforms;
- Motion Graphics;
- Graphic and Communication Design;
- Creative programing;
- Digital sound;
- Photography;
- Cinema;
- Image & video manipulation;
- Multimedia production and direction in general
Speaking
Talks, is an initiative of the "Former Student Office" from Porto Polytechnic, that seeks to unite students and graduates, in an exchange of experiences aimed at preparing them for the job market.
Features
Book by Virgílio Carneiro on the 17th century local demography of the Requião region in Vila Nova de Famalicão (Portugal).
I was responsible for all photographs in the book, most from various historical and cultural landmarks of the region.
Awards
Award for academic excellence, attributed to Bachelor alumni.
Honorable Mention for Ground Control Studio's puzzle game ZHED at the 2019 IndieX videogame competition.
Volunteering
Supervised children on different recreation and sports activities, including:
- Swimming
- Football
- Handball
- Basketball