I make things in SF Bay Area, He/him
I'm an experienced design leader and lifelong maker currently dedicating my energy to improving educational experiences for teachers and students.
Transforming educational opportunities for teachers and students through targeted product experiences that balance practical challenges in classrooms and effective pedagogical strategies.
I led the the mobile UX work for a company-wide strategy shift to consolidate our separate apps into one unified experience
First design + user research hire to lead/architect experience of new mobile app initiative
I led a design a research team in a player-coach position at Target's SF Innovation Lab focusing on consumer IoT (i.e. smart home).
I designed and built prototypes for research and experimentation exploring the experiential possibilities with emerging domains such as: citizen science/data visualization, NLP, voice and gesture interactions, and wearables.
At the height of the COVID-19 pandemic I decided to adventure into a passion project to research, design, and code an Android and iOS app to help with positive thinking and daily mindfulness.
Even though it was coined nearly two decades ago, the Internet of Things (IoT) didn’t really break into the market until around 2013 when it became evident the most popular topic at CES was smart, connected living with an endless showcase of consumer products embedded with sensing and communication technologies. As fundamental mediating bodies between manufacturers and consumers, it is up to retailers to adopt this concept and sell valuable solutions in order for the category to truly penetrate the market. In this paper we will explore trends in the public’s awareness of IoT as well as how different retailers have marketed this category over time - and the different angles to storytelling they are each taking.