About
I'm an art director and product designer with 10+ years of experience in user interfaces and interaction design. Now, after decade working as designer only, I am engaged in my educational projects, music, working as a freelance art-director and mentorship.
I am always looking for a job where I’ll be able to combine the creation of aesthetic and convenient products, teaching, amusement and technology. For me, these are SaaS products, but I am open to any other complex projects.
Projects
#education
It was based on the idea of the distant 2018 — to oust terrible and inconvenient mobile applications from stores. Based on the UX experience and usage contexts help to focus on memorizing the symbols of the Japanese Kana alphabet.
Add here stunning illustrations, the ability to choose their style, and you get a product with an auditorium of about 50,000 people per month.
At the first stages, I was engaged in confirming hypotheses on prototypes — that an interface without a tab bar would be convenient and logical. Then — the first and the second UI concepts, a redesign in 2021 and finally the search for illustrators.
#health-care
Concept, design, and support of the clinic network application on iOS and Web. The Art direction of the commercial, the Android version of the app, and the internal task tracker.
Side Projects
#education
A complete course on one of the favorite prototyping and animation tools — Principle, Adobe AE and Figma.
I chose music as my second activity for the same reason that I became a designer — it's difficult, beautiful and insanely interesting. And the hardware and software for it are similar to the professional UI with cool interaction mechanics.
Work Experience
I hire and inspire designers, monitor the quality of development and conduct design reviews.
Project examples: Mobile app for the Go_Poedim micro market, pre-launch and launch of the BrutalSpace NTF collection, Android Native app and commercial of the Family Doctor clinic network, CoffeeBot — smart coffee vending machine iOS Mobile app and launch strategy.
Almost the same as the previous experience, but here is only the practice of private mentoring of designers and those who want to become them.
I talked about UX, tools and the process of working as a designer at design intensive courses and three courses on UX/UI for students who plan to combine digital and graphic design.
I developed Avito.Auto - a multiplatform product with private ads. A lot of CJM, one big JTBD study and dozens of little things and test products inside one big ecosystem.
I redesigned the design workflow in the company, launched a rework of after-sign-up products: KYC-flow and Osome Dashboard, which we then developed together with the new designer. We drew a design system and refreshed digital products.
I created the concept and design of the application of the Family Doctor clinic network, developed in UI animation and motion design.
Probably the coolest skill boost I've ever had is UX/UI, animation creation, concepts, design, testing, interaction with developers, etc.
Clients: SberBank, Open Bank Academy, VTB Bank, Lenta, DPB, Citilink.
Mostly, I facilitated the UX of a mobile app and saved the bank >200 million rubles. I drew the process of blocking and reissuing bank cards, tariffs and banking details and many other improvements for iOS and Android. Five teams and many interactions with other teams, close communication with programmers, analytics, researcher, marketing team.
I worked on internal products for employees: architects, salesmen and accountants. I made a task manager for Web and Mobile and a repair cost calculator for sellers and cost estimators.
Mobile application development and design studio. I created and defended design concepts in front of customers, monitored the quality of development, conducted design reviews and worked on mistakes. I drew applications on React JS, engaged in branding and created a web-application for creating and configuring a mobile application and filling it with content without code. I hired outsourced designers for projects.
I drew adaptive websites, studied front-end and helped junior designers to develop.
We made a game about racing on spaceships with a bad name WipEground. I modeled spaceships, drew GUI, shot and edited videos. In addition to the game, we made Unity Engine programs for presentations.
I created 3D models, GUI, helped game designers, programmers and artists draw what they had conceived together.
I drew and rendered thousands of pictures for stock photos. Yes, yes, those gray men in ridiculous poses and much more.