About
I’m a Designer and User Experience Engineer, Creative Technologist, and occasional Artist, with extensive experience in Interactive Design, Product Development, Motion Graphics, Data Visualization, and Product Design. I use code as my main medium to bridge gaps between design and computation, crafting exceptional experiences and shaping innovative products.
Contact
Work Experience
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Led key projects, including the out-of-box and onboarding experience for Spacetop early access, spatial collaboration tools, space management, analytics, and natural input systems within SpaceOS development.
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Played an integral role in the research, design, prototyping, implementation, and delivery of the spaceOS spatial operating system, utilizing C#, JavaScript (React), and traditional design tools.
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Collaborated with cross-functional teams to create human-centered interactive experiences optimized for workplace productivity.
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Significantly contributed to documentation and expansion of end-to-end test coverage, ensuring high quality across all software products.
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Developed and taught a course on the intersection of visual communication and code for undergraduate graphic design students.
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Focused on live data, interactive posters, and the concept of "open design," emphasizing the designer's role in creating collaborative and responsive design systems.
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Designed and implemented complex web applications for data visualization of Riskified's key metrics, critical datasets and machine learning models within the CTO's innovations department.
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Collaborated with product, marketing, and development teams to deliver production-grade web applications and visualizations for internal R&D teams and end users of the core product.
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Created interactive graphics for marketing and communications.
Conducted user research, rapid prototyping, and validation with real-time data.
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Designed user experience and visual language for big data and data integration products, developing and maintaining Alooma's branding and design system.
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Managed the design process from specifications and wireframes to prototyping, testing, and delivery across all digital platforms and formats.
Education
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Explored the intersections between digital and physical computation, human-computer interaction through data visualization, machine learning, AI, mixed reality, and experience design.
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Master’s Thesis: Developed a browser-based conversational storytelling application (Let’s Read A Story) for parents and children, using machine learning language models. Awarded Top Prize in Data Science at the NYC Media Lab Awards 2019.
- Bachelor’s Thesis: Research, development and fabrication of an interactive physical game incorporating tangible media, physical computing, digital projection mapping elements and natural gestures controls.
Coursework in interaction design, graphic design, and experimental music.
Speaking
Awards
Developed a browser-based conversational storytelling application (Let’s Read A Story) for parents and children, using machine learning language models.