Irakli Chkuaseli

Irakli Chkuaseli

Game Programmer in Tbilisi

Projects

2024

A fast-paced, action-packed mobile game with various weapons, challenging levels, endless zombie mode, and boss battles.

2024

A collection of interactive mini-games designed to enhance live-streaming experiences and actively engage audiences.

2020

An action-packed 2D beat ’em up mobile game with unique abilities and talents for each opponent.

Work Experience

2023 — Now
  • Architected and implemented the core code structure for an upcoming game using Zenject, ensuring scalability and maintainability.

  • Developed multiple mini-games within the larger project, enhancing user engagement and retention.

  • Designed and integrated the game backend using Firebase, enabling real-time data synchronization and storage.

  • Developed various game services such as user authentication, in-game purchases, and social features, to be leveraged across multiple future titles.

2019 — Now
Tbilisi, Georgia
  • Led the design and development of a comprehensive 3D action game’s code architecture, ensuring efficient performance and modularity.

  • Managed a cross-functional team of artists and programmers to deliver high-quality mobile and web games, meeting project deadlines and quality standards.

  • Designed a sophisticated item system incorporating stats, upgrades, levels, and rarities, significantly enhancing gameplay depth and player engagement.

  • Developed a robust character creation and customization system, providing players with extensive personalization options.

  • Implemented server-synchronized item shops and inventory systems, facilitating seamless cross-platform play.

  • Engineered full server support for player data, achievements, leaderboards, and cross-platform saves, enhancing the overall gaming experience.

  • Optimized mixed lighting techniques using a custom high-performance solution, improving visual fidelity without compromising performance.

2022 — Now
  • Developed a custom physics-based character controller, delivering precise and realistic character movements.

  • Adapted, modified, and enhanced an open-source ability system for a 2D side-scroller game, enriching the gameplay experience.

  • Designed and implemented various weapons and enemy behaviors, providing diverse and challenging gameplay scenarios.

  • Created a realistic audio occlusion system, improving the immersion of virtual 3D environments during video and audio calls.

  • Developed a modular user interface system, enabling consistent and reusable UI components across multiple projects.

  • Designed dynamic and reusable user interface animations for a video communications app, enhancing the user experience with smooth transitions.

2023 — 2023
Barcelona, Spain
  • Developed multiple NFT game prototypes, adhering to detailed specifications and incorporating blockchain technology.

  • Engineered reusable game services, facilitating efficient development across various projects within the company.

2022 — 2022
  • Designed and implemented a 3D real-time rendering solution in Unity, optimized for mobile devices to ensure smooth performance.

  • Optimized provided 3D assets for real-time rendering, improving visual quality and performance.

  • Developed a dynamic 3D room rendering system with custom industry-standard mixed lighting solutions, enhancing visual realism.

  • Prepared asset bundles for on-demand loading from a content delivery network, improving load times and user experience.

  • Implemented advanced volumetric lighting, fog, and dust effects, adding depth and realism to the game environment.

  • Focused on NFT integration to enhance player engagement and provide a unique digital asset ownership experience.

2020 — 2021
Tbilisi, Georgia
  • Designed and developed an internal gym management system, streamlining operations and improving efficiency.

  • Integrated existing gym hardware for seamless member access, enhancing user convenience.

  • Created a comprehensive data analytics tool to monitor user activity, engagement, busy hours, class popularity, and more, aiding in strategic decision-making.

2018 — 2019
Tbilisi, Georgia
  • Implemented core gameplay mechanics for a 2D fighting game, delivering a smooth and engaging player experience.

  • Developed leaderboards, statistics, and achievements, enhancing player motivation and competitiveness.

  • Refactored and optimized a large portion of existing game code, improving performance and maintainability.

  • Designed and created the game’s UI with animations, sounds, and haptic feedback, providing an immersive and interactive user experience.

Education

Contact

GitHub