Projects
A fast-paced, action-packed mobile game with various weapons, challenging levels, endless zombie mode, and boss battles.
A collection of interactive mini-games designed to enhance live-streaming experiences and actively engage audiences.
An action-packed 2D beat ’em up mobile game with unique abilities and talents for each opponent.
Work Experience
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Architected and implemented the core code structure for an upcoming game using Zenject, ensuring scalability and maintainability.
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Developed multiple mini-games within the larger project, enhancing user engagement and retention.
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Designed and integrated the game backend using Firebase, enabling real-time data synchronization and storage.
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Developed various game services such as user authentication, in-game purchases, and social features, to be leveraged across multiple future titles.
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Led the design and development of a comprehensive 3D action game’s code architecture, ensuring efficient performance and modularity.
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Managed a cross-functional team of artists and programmers to deliver high-quality mobile and web games, meeting project deadlines and quality standards.
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Designed a sophisticated item system incorporating stats, upgrades, levels, and rarities, significantly enhancing gameplay depth and player engagement.
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Developed a robust character creation and customization system, providing players with extensive personalization options.
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Implemented server-synchronized item shops and inventory systems, facilitating seamless cross-platform play.
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Engineered full server support for player data, achievements, leaderboards, and cross-platform saves, enhancing the overall gaming experience.
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Optimized mixed lighting techniques using a custom high-performance solution, improving visual fidelity without compromising performance.
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Developed a custom physics-based character controller, delivering precise and realistic character movements.
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Adapted, modified, and enhanced an open-source ability system for a 2D side-scroller game, enriching the gameplay experience.
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Designed and implemented various weapons and enemy behaviors, providing diverse and challenging gameplay scenarios.
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Created a realistic audio occlusion system, improving the immersion of virtual 3D environments during video and audio calls.
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Developed a modular user interface system, enabling consistent and reusable UI components across multiple projects.
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Designed dynamic and reusable user interface animations for a video communications app, enhancing the user experience with smooth transitions.
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Developed multiple NFT game prototypes, adhering to detailed specifications and incorporating blockchain technology.
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Engineered reusable game services, facilitating efficient development across various projects within the company.
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Designed and implemented a 3D real-time rendering solution in Unity, optimized for mobile devices to ensure smooth performance.
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Optimized provided 3D assets for real-time rendering, improving visual quality and performance.
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Developed a dynamic 3D room rendering system with custom industry-standard mixed lighting solutions, enhancing visual realism.
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Prepared asset bundles for on-demand loading from a content delivery network, improving load times and user experience.
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Implemented advanced volumetric lighting, fog, and dust effects, adding depth and realism to the game environment.
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Focused on NFT integration to enhance player engagement and provide a unique digital asset ownership experience.
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Designed and developed an internal gym management system, streamlining operations and improving efficiency.
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Integrated existing gym hardware for seamless member access, enhancing user convenience.
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Created a comprehensive data analytics tool to monitor user activity, engagement, busy hours, class popularity, and more, aiding in strategic decision-making.
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Implemented core gameplay mechanics for a 2D fighting game, delivering a smooth and engaging player experience.
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Developed leaderboards, statistics, and achievements, enhancing player motivation and competitiveness.
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Refactored and optimized a large portion of existing game code, improving performance and maintainability.
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Designed and created the game’s UI with animations, sounds, and haptic feedback, providing an immersive and interactive user experience.