Dawid Pogorzelski

Dawid Pogorzelski

Technical Architect in Sweden

About

Hey, I'm Dawid and I work as a Technical Architect at Ubisoft (Massive Entertainment studio).
I lead a team of site reliability engineers that designs, builds and operates cloud infrastructure for AAA/MMO games.
I love working with Go, Serverless, Terraform and Google Cloud. I'm also interested in WebAssembly (WASI) and Unikernels as I believe this might the future beyond Kubernetes/Nomad.

I had a chance to work on projects such as The Division and The Division 2, the fastest selling new IP in AAA gaming with peak 1.2 million concurrent and over 40 million unique players, Avatar: Frontiers of Pandora and more recently Ubisoft Scalar.
You can find more about them further down on this page.

The tech I have worked with (various levels of proficiency):

  • Go, Rust, Python, Bash, Powershell, Node ( including some fullstack dev in my spare time with Vue+Tailwind)
  • Google Cloud, Cloudflare (Workers)
  • Terraform, Vault, Nomad, Saltstack, Chef, Docker
  • Grafana, InfluxDB, Postgres, Elasticsearch, Kibana, StatsD, Graphite, Git/Gitlab
  • Linux, FreeBSD, Windows server
  • Telecom tech: Asterisk, SIP

Projects

Ongoing

A new foundational technology leveraging the possibilities of cloud computing to enable unprecedented freedom and scale for the games of tomorrow.

Ongoing

In February 2017, it was announced that we are embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.

2019

Tom Clancy's The Division 2 is a shooter RPG with campaign, co-op, and PvP modes that offers more variety in missions and challenges, new progression systems with unique twists and surprises, and fresh innovations that offer new ways to play.

2016

Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC.

Features

2022

Patrick Bach and Per Olof Romell of Stockholm studio discuss the Assassin's Creed publisher's newest tech

2022

A Cloud Native Technology

2020

A Unified Workflow for Development and Live.

Side Projects

Ongoing

Speedrun helps you control your compute fleet with minimal effort.

Work Experience

2021 — Now
Sweden
  • Cloud infrastructure design and implementation for Scalar
2020 — 2021
Sweden
  • Backend infrastructure design/implementation/operation for multiple AAA titles.
  • Tech: GCP, Terraform, Vault, Git/Gitlab, Postgres, Go, Grafana, InfluxDB, Elasticsearch and Saltstack
2016 — 2020
Sweden
  • Backend infrastructure design/implementation/operation for Tom Clancy's The Division 1 & 2.
  • Tech: GCP, Terraform, Vault, Git/Gitlab, Postgres, Python, Grafana, InfluxDB, Elasticsearch and Saltstack
2014 — 2016
Sweden
  • Backend infrastructure design/implementation/operation for Tom Clancy's The Division
  • Tech: Bare metal, Git/Gitlab, Postgres,MySQL, Python, Grafana, StatsD, Graphite, Elasticsearch, Saltstack, Chef
2013 — 2014
System Administrator at Trento Rise
Italy
  • Backend server infrastructure management.
  • Full Stack web development.
  • Tech: NodeJs, Angular, Bootstrap, Linux
2008 — 2012
ICT Engineer at Wildix
Italy
  • Pre-sales technical support.
  • Managing VoIP Unified Communication systems.
  • Providing technical support to business partners.
  • Tech: Linux, Asterisk, Bash, Ruby
2007 — 2008
Systems Engineer at L.F. Impianti
Italy
  • Network and server infrastructure management.
  • Linux administration.
  • Configuration and deployment of Asterisk based VoIP systems.
  • Tech: Asterisk, Linux

Awards

2020
5 years of exceptional service from Ubisoft

Contact

LinkedIn
GitHub
Twitter