Andy Walker

Andy Walker

Product Manager and Designer in Pasadena, CA, He/Him

Contact

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GitHub

Work Experience

2023 — Now
Los Angeles, CA

I work in the product function at Compiler as the product lead for Cal-ITP Benefits, a software application supporting the California Integrated Travel Project (Cal-ITP).

2021 — 2022
Blue Bell, PA (Remote)

Served as a member of the product management team responsible for Signant SmartSignals, the suite of products comprising our clinical trial management solution.

2020 — 2021
Scottsdale, AZ (Remote)

Operated as designer and decision-maker on a leadership team that transformed a platform built for healthcare into a fit-for-purpose solution for clinical trials.

Acquired by Signant Health in December 2020 within twelve months of launch.

2018 — 2020
Glendale, CA

Served as the product design lead creating solutions for a highly-configurable, white-label enterprise healthcare application to deliver remote care. At its core, the service was a "care platform" using real-time communications technology, primarily in the form of video encounters, paired with scheduling and eCommerce.

Acquired by VirTrial, a Kinderhook Industries company in Oct 2019.

2016 — 2018
Glendale, CA

Redesigned and optimized hundreds of responsive web views for all device breakpoints for a white-label enterprise healthcare application utilized by clinicians and administrators to conduct and manage telemedicine visits with patients. Established the beginnings of a design system and design process.

2014 — 2016
Pasadena, CA

Designed cross-platform, consumer mobile applications focused on messaging and real-time communication. Touched all aspects of our digital products—from alpha to production—by defining user outcomes, overall app structure, interactions, and visual design.

2012 — 2014
Pasadena, CA

Taught an intermediate and advanced digital imaging course (GRFX 220/221) in the Graphic Communications department.

2008 — 2014
San Marino, CA

Educated students in 2D design principles, technology literacy, artful thinking, and essential skills in Adobe Creative Suite at one of the top public high schools in California.

Side Projects

Ongoing

Early Majority makes outdoor clothing for all eventualities. "We have an epic vision at Early Majority: to disrupt the environmentally toxic apparel industry by tapping into the global community of passionate adventurers. We believe in producing fewer, high-quality products uniquely designed for and by our members. And we boldly believe that our community will play a critical role in shaping Early Majority's future."

Our membership model reflects our commitment to systemic change and reduces environmental impact. Our community shares Tools for Leaning Out— resources and support for living a life fueled by art, adventure, and activism. Members have a voice in shaping our path as a company, which includes extending the life of your gear through circularity.

Features

2022

Speaking

2017
Pasadena, CA

Presented several working iterations of the design of my personal mark for group critique at ArtCenter's Hoffmitz Milken Center for Typography.

2017
Los Angeles, CA

Presented my work as the first in-house designer at SnapMD. Talk included an overview of the product, my approach to establishing a reusable component library, and our design tooling.

2016
Los Angeles, CA

"Andy Walker, UX/UI designer extraordinaire and TypeEd Varsity team member talks to Rachel’s advanced interactive class about the UI design process and the importance of making interactions meaningful."

Volunteering

2019 — 2019
2017 — 2017
Portfolio Reviewer at Cal State Los Angeles
Los Angeles, CA

Education

Houston, TX

Cum Laude

Los Angeles, CA

"We bring the craft of typography back to design education. Our mission is to educate designers, students and practitioners on the fundamental skills of typography. We help designers build a typographic foundation to practice typesetting, improve the quality of communication, and preserve the integrity of design."

Certifications

2011 — 2024

Subject Area: Arts, Media, and Entertainment