exploring the latent space
About
I make creative tools more magical
Work Experience
Projects
I worked on rendering for the cutaway animation (shaders, hacking scenekit, 3d modeling & fixup), and patina change animation
I led an effort to build a visual programming environment for UI designers that lets them express and iterate on gestural UI easily.
One of my favorite parts was teaching a class to every newly-hired designer at facebook. The issues they encountered drove the roadmap for bugfixes and ui updates.
I worked exclusively on UI performance, maintaining a constant 60fps so gestures would feel smooth and not glitch
Paper would drop frames on certain facebook stories where the UI used lots of subviews, so I built tools to correlate layout timing with a video timeline. I also maintained our asynchronous UI framework, now called Texture (texturegroup.org)
Tried to play go with monte-carlo and neuroevolution techniques. Didn't work. 8 years later, with many orders of magnitude more compute and backprop, alphago succeeded
Speaking
Writing
Invented a collage technique to increase pre-trained GAN output resolution