Andrew Pouliot

Andrew Pouliot

ML Engineer in NYC, He/him

exploring the latent space

6 months ago

About

I make creative tools more magical

Work Experience

2023 — 2024
2022 — 2023
2017 — 2018
2013 — 2016
Palo Alto, CA

Performance on Paper
Engineering Lead on Origami Studio

2008 — 2009
Portland, OR

iOS apps, including original Starbucks app

Projects

2019

I worked on rendering for the cutaway animation (shaders, hacking scenekit, 3d modeling & fixup), and patina change animation

2016

I led an effort to build a visual programming environment for UI designers that lets them express and iterate on gestural UI easily.

One of my favorite parts was teaching a class to every newly-hired designer at facebook. The issues they encountered drove the roadmap for bugfixes and ui updates.

2013
Paper at Facebook

I worked exclusively on UI performance, maintaining a constant 60fps so gestures would feel smooth and not glitch

Paper would drop frames on certain facebook stories where the UI used lots of subviews, so I built tools to correlate layout timing with a video timeline. I also maintained our asynchronous UI framework, now called Texture (texturegroup.org)

2007

Tried to play go with monte-carlo and neuroevolution techniques. Didn't work. 8 years later, with many orders of magnitude more compute and backprop, alphago succeeded

2016
SF, CA

Public introduction of Origami Studio

Writing

2020

Invented a collage technique to increase pre-trained GAN output resolution

Teams

Current
Diagram