Parth Dhariya

Parth Dhariya

3D Game Designer (2.5+) in India, He

I am a highly skilled and creative 3D artist with over 2.5 years of experience in the field. With my strong passion for digital art and a knack for visualization, I have successfully crafted various models using my imagination and brought them to life through the incredible tool of Blender, substance painter, Photoshop, Daz3d and etc. I look forward to the opportunity to collaborate and create something exceptional together.

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Work Experience

2022 — Now
Senior 3D Game Designer (Freelancer) at Artonest Technosys
India
2021 — 2022
Junior 3D Game Designer at Ebizz Infotech
India

Projects

2023
3D Sci-Fi Weapon Collection-2

I am proud to introduce my latest project, the 3D Sci-Fi Weapon Collection -2. Through the use of the Blender software, I have meticulously crafted an assortment of powerful weapons that are sure to captivate any sci-fi enthusiast. This collection includes an array of armaments, including a grenade, knife, pistol, SMG, shotgun, sniper rifle, minigun, and a rocket launcher.
One of the key highlights of this collection is the attention to detail in both the texturing and modeling processes. I have painstakingly worked on each weapon, using techniques such as substance paint, to ensure a level of realism that is unparalleled. The final result is a collection that truly captures the essence of sci-fi warfare, each weapon exuding a sense of power and authenticity.
In comparison to my previous collection, the 3D Sci-Fi Weapon Collection -2 has been significantly improved and refined. Not only have I enhanced the level of detailing in each weapon, but I have also paid extra attention to the overall design. The result is a collection that is more intricate and lifelike, offering a more immersive experience for those who encounter these digital masterpieces.
In conclusion, the 3D Sci-Fi Weapon Collection -2 represents a triumph in 3D modeling and texturing. From the grenade to the rocket launcher, each weapon has been meticulously crafted to showcase the highest level of realism possible. Whether for use in gaming, animation, or simply as a visual display, this collection is a testament to the power of digital artistry and creative expression.

2023
3D Sci-Fi Weapon Collection-1

I specialize in creating a remarkable collection of 3D Sci-Fi weapons. This collection, which I lovingly refer to as "Collection -1," comprises a wide range of exciting weapons, all expertly crafted using Blender. The collection includes iconic weapons such as grenades, knives, pistols, SMGs, shotguns, sniper rifles, and machine guns. My intricate designs are not limited to just modeling; I also excel in the art of texturing and substance painting, allowing me to bring these weapons to life with a captivating level of realism. The attention to detail in my work ensures that every weapon in Collection -1 is incredibly visually appealing and appeals to fans of both science fiction and gaming. The weapons not only look realistic but also possess an undeniable air of authenticity that makes them truly stand out. So, whether you are a gamer, an artist, or simply someone who appreciates the fusion of creativity and technology, my 3D Sci-Fi Weapon Collection - 1 is sure to captivate your imagination.

2022
Low-Poly Racing track

The F1 Car Low Poly Racing Track project involves the intricate process of Blender modeling, texturing, Photoshop editing, and the use of Substance Painter for achieving realistic finishes. In Blender, a skilled artist creates the foundation of the racing track and the F1 car with careful attention to detail while maintaining a low-poly design. Once the models are in place, texturing is used to breathe life into these virtual creations by applying materials and colors that evoke the excitement and speed of an F1 racing event. Moving on to Photoshop, it plays a crucial role in editing and refining specific elements of the track or car, allowing for perfect optimization and seamless visual integration. Lastly, Substance Painter contributes its prowess by adding various textures and imperfections that give the final 3D render an immersive touch. Altogether, this comprehensive approach ensures a high-quality outcome that captures the essence of an F1 racing experience within a vibrant low-polygon virtual environment.

2021
Low poly Game Environment
2021
Low-Poly Game Ready Asset

I Made 3D Ice Cream, Robot and Xylophone model that has been created using Blender for Kids Games, This model is designed to be low-poly, meaning it has a reduced number of polygons, which allows it to be more optimized and efficient for use in games or other real-time applications. Additionally, being game ready means that the model is fully prepared and optimized for use within a game engine, ensuring that it can be easily integrated into a game without causing any performance issues.

Education

2023 — Now
Master In Commerce at Indira Gandhi National Open University
2020 — 2021
Diploma in 3D Game Design at Red And White Multimedia Education