yannik wenk

yannik wenk

3D Designer & Director in Berlin, He/Him

Projects

2023

Ongoing collection of visual research and experiments.

2022

Mainly responsible for visual CG branding, RnD, lookdev, shading, lighting, rendering, simulations and art direction.

2022

The self initiated project "Capsule" curates and illustrates a personal collection and reflection of literatary works through CGI and print design.

2021

Collaborating with Maximilian Schwugier on a short film capturing the very essence of escapism. The project and end result itself is accompanied by a vast selection of RnD works.

2021

Exploring CGI ceramics inspired by the longing for tactile experiences.
Over the course of several months, digital pottery pieces were created and showcased in different environments.

2020

Working on launch films for the revolutionary Mini Urbanaut concept car. Responsible for look development, shading, lighting, rendering & art direction.

Work Experience

2022 — Now
Berlin

Contributing to studio values and styles as #1 employee. Working on projects for international clients in the luxury and big-tech segment, focussing on brand identity communicated through 3D

2020 — 2022
Munich

Working for international studios & clients on a variety of projects. Mainly responsible for highly specialised lighting/shading/rendering tasks.

2017 — 2020
3D Artist at Various Studios
Munich

Working for different studios in Munich, including Aixsponza, UberEck, BueroBewegt, UnitedSenses and others.

Speaking

2021

Talking about color workflows in one of Adobe's livestreams.

Education

2018 — 2022
Bachelor of Arts at University of Applied Sciences Augsburg
Augsburg

Graduating with a grade of 1.5

Mainly learning and focussing on basic graphic design, photography and interactive installations, providing a broad base for future design practices.