
About
I'm not just a designer. I'm someone who builds, breaks, fixes, and starts over. I've spent years working on what I'm most passionate about: turning ideas into something tangible, useful, and memorable.
I design to solve problems, to make things work, and to leave a mark. From screens to paper, from digital to handcrafted—this is who I am and what I do.
Contact
Work Experience
When something goes wrong in an interface, users notice it. My job is that they don't notice anything, because everything works like clockwork. At Tinybird I design experiences so that working with data is fast, efficient, and, why not, even beautiful.
I took care of redesigning complex flows in one of the largest software monitoring tools in the world. Translating complicated data into simple experiences is something that, modesty aside, I'm good at.
Design Lead
I led the design of tools that make geospatial data make sense. Design systems, intuitive interfaces and visual solutions that helped companies around the world understand their impact on the map.
Senior User Interface Designer
Designing a platform supported by maps is much more than putting colors on it. I worked side by side with engineers and product teams to make every pixel make sense.
Design Lead
When Tuenti wanted to evolve from a social network to a mobile operator, I was there to lead the visual change. New interfaces, new systems, new solutions.
Senior User Interface Designer
I designed for millions of users who needed an agile, clear, and functional platform. The pressure was high, but the result was worth it.
I desire digital solutions that transform brands into experiences. The challenge: make functional and attractive interfaces for demanding users.
Interfaces that combine technology and design. My mission was for the user not only to understand the product but to enjoy it.
Design from scratch, with few resources but many ideas. Here I learned that limits are not an excuse not to deliver something brilliant.
I designed interfaces for complex technological products, making the technical seem simple. Each project was a step towards more functional and humane designs.
Side Projects
Design That Rides
Ridestraddle.
It all started with frustration.
I kept buying biker t-shirts, but none of them ever felt right. Either the design was meaningless, the message was in English, or they just looked like they came out of a soulless factory. And one day, after adding yet another one to my cart, I asked myself:
Why don’t I design my t-shirts?
That’s how Ridestraddle was born. Not as a business. Not even as an ambitious idea. Just as the need to create something that truly represented what I feel when I ride.
The first design was almost an experiment—a t-shirt just for me. Then my friends, the ones I ride with every year, started asking for more. Each annual ride became the perfect excuse to design something new: t-shirts, patches, and small details that bonded us beyond the road.
And that’s when I realized something: design isn’t just about aesthetics; it’s about identity.
Every piece I create follows that philosophy. It’s not about slapping on another skull or a random engine. It’s about capturing that feeling of freedom, belonging, and rebellion. Designing clothes for those who understand that a motorcycle isn’t just a vehicle—it’s a statement of principles.
I don’t sell t-shirts. I design stories you can wear.





Awards
CARTO Builder