Dylan "Tezenari" Amos
Technical Director in California, USA
I'm Dylan, an Unreal Engine pipeline and optimization specialist with over 7 years of experience, creating cutting-edge projects that focus on high-quality visuals and user experience.
Widget Studio is an Unreal Engine C++ plugin that provides a framework for developers to quickly create great looking user interfaces. The framework provides a multitude of pre-styled/animated widgets ready for production, a global theme manager, and many base classes that can be extended by developers.
OPTIM is a PySide2 GUI that worked within Unreal Engine that helped developers streamline the importation and optimization of massive data sets from DCC’s such as Autodesk 3ds Max, Revit, Rhino (to name a few) into Unreal Engine.
A website dedicated to providing Unreal Engine developers with high-quality resources that are carefully researched, designed to be both easy to comprehend, and adhere to industry-leading development practices
From basics to best practices, this is what you need to know about Unreal Engine Blueprint Variables.
From basics to best practices, this is what you need to know about Unreal Engine Blueprint Functions.
Directs and oversees the company's Unreal Engine pipeline and implementations.