Dylan "Tezenari" Amos

Dylan "Tezenari" Amos

Technical Director in California, USA

About

I'm Dylan, an Unreal Engine pipeline and optimization specialist with over 7 years of experience, creating cutting-edge projects that focus on high-quality visuals and user experience.

Projects

2021
Widget Studio at Theia Interactive

Widget Studio is an Unreal Engine C++ plugin that provides a framework for developers to quickly create great looking user interfaces. The framework provides a multitude of pre-styled/animated widgets ready for production, a global theme manager, and many base classes that can be extended by developers.

+3
2019
OPTIM at Theia Interactive

OPTIM is a PySide2 GUI that worked within Unreal Engine that helped developers streamline the importation and optimization of massive data sets from DCC’s such as Autodesk 3ds Max, Revit, Rhino (to name a few) into Unreal Engine.

+3

Side Projects

Ongoing

A website dedicated to providing Unreal Engine developers with high-quality resources that are carefully researched, designed to be both easy to comprehend, and adhere to industry-leading development practices

+2

Writing

2022

From basics to best practices, this is what you need to know about Unreal Engine Blueprint Variables.

2021

From basics to best practices, this is what you need to know about Unreal Engine Blueprint Functions.

Work Experience

2021 — Now
Chico, CA

Directs and oversees the company's Unreal Engine pipeline and implementations.

2017 — 2018

Contact

LinkedIn
GitHub
Twitter