Dylan "Tezenari" Amos
Technical Director in California, USA
An Unreal Engine Technical Artist with +7 years of experience in designing gameplay systems, pipeline optimization tools, and sleek user interfaces in areas such as AEC, Automotive, and MetaSpace Experiences. Founded the Unreal Directive.
Epic Detroit Laboratory, developed by Theia Interactive and commissioned by Epic Games, is an innovative virtual experience hub that showcases 11 photorealistic, interactive environments.
Widget Studio is an Unreal Engine C++ plugin that provides a framework for developers to quickly create great looking user interfaces. The framework provides a multitude of pre-styled/animated widgets ready for production, a global theme manager, and many base classes that can be extended by developers.
OPTIM is a PySide2 GUI that worked within Unreal Engine that helped developers streamline the importation and optimization of massive data sets from DCC’s such as Autodesk 3ds Max, Revit, Rhino (to name a few) into Unreal Engine.
A website dedicated to providing Unreal Engine developers with high-quality resources that are carefully researched, designed to be both easy to comprehend, and adhere to industry-leading development practices
From basics to best practices, this is what you need to know about Unreal Engine Blueprint Variables.
From basics to best practices, this is what you need to know about Unreal Engine Blueprint Functions.
As the Technical Director at Theia Interactive, I oversee the company's Unreal Engine pipeline, including implementing cutting-edge techniques, industry-leading best practices, and efficient project structures and workflows.
As the Lead Technical Artist, I spearhead a dedicated team working on Unreal Engine project automation and optimization, crafting developer tools to enhance efficiency, and developing replicated gameplay systems.
As a Technical Artist, my focus is on developing tools to streamline developer workflows, crafting and implementing photorealistic materials using Substance Designer, and writing automation and optimization processes for Unreal Engine projects.