Family Office
iOS Engineer
Contract
Onsite or remote
Employee equity
Competitive salary
Manager
Diego Segura
Teammates
Diego Segura
Location
Onsite or remote

North America

Description

Family Office is a small design studio operating from 401 Broadway in New York City. We're currently a team of five — Co-founders Diego Segura and Eliz Akgün, and designers Juan Pantoja, Laia Torrent Frugis, and Emma Buehrer.

Most recently, we rebranded one of the largest tights brands by volume in America called L'eggs, for example. We work on many types of clients and in a wide variety of styles.

Why is a design studio hiring an iOS Engineer?

We're building our own software ventures in-house.

Prior to starting Family Office, I (Diego) was a designer at COLLINS New York, then worked for adtech veteran Brian O'Kelley briefly before starting my first company which ended up creating a software product called Vellum. We had raised $4MM from excellent venture investors, built intriguing partnerships, but ultimately split with my co-founder and left to start my own design practice.

That's now Family Office.

But as many know, the agency business is not a great long-term business. So, we've been incubating our own ventures, most recently an event series that began on Tax Day 2024, and a lending product for freelancers and agencies.

We're now building another venture, a consumer iOS app, and are looking for an engineer to lead the way.

Ideally...

  • You're great at SwiftUI and enjoy building specifically native iOS apps.

  • You're fun to work with.

  • You care about well designed apps.

  • You'd like to be involved in a project that specifically aims to keep the equity among the founding team, raise little money, and stay as independent as possible.

  • You enjoy working with designers.

Email me directly at diego@familyoffice.is — I respond to everyone no matter what, even if it's just to say thank you for applying. We'd love to see some samples or even iOS links of apps you've worked on, and include relevant startup experience (where you were the primary or possibly sole developer on an iOS-native project).