What is good design? This is a question I grapple with daily. Although I don’t have a definitive answer, I know what it isn’t. Consider the launch of the new social media platform amo.co, which seem to celebrate innovation and a doing things differently, yet resorts to old dark patterns, like forcing users to sync their contact lists. This is a classic example of bad design and a failure to build trust.
Btw. I would move that label (on btn) 1px up.
Anyway...
What follows after this step becomes irrelevant. It’s neither welcoming nor transparent, instead feeling secretive and uninviting.
Remember Google’s "Don’t be evil"? This feels like the same shit all over again.
The design community’s praise for such an app on Twitter highlights our shared struggle: defining what truly makes for good design. Conversations on large media platforms like Twitter are often driven by the desire for likes and the urge to be praised, rather than sharing authentic opinions.
"I like to be liked. I enjoy being liked. I have to be liked, but it’s not like this compulsive need to be liked, like my need to be praised." — Michael Scott
Design frequently over-celebrates flashy buttons and the latest Gen Z vibe aesthetics, ignoring crucial elements like trust and problem-solving.
The foundation upon which companies are built is crucial. We often hide behind the stories we create rather than truly understanding ourselves. Thus, perception becomes reality, but is that really the case?
These challenges aren’t resolved by working just an hour a day for one client, without meaningful conversation, where design is merely a checklist dictated by others. It’s about asking the right questions, a process that is inherently difficult and full of mistakes.
Is good design hard? Well, in case of Amo, not really.
Add one label:
Skip
And The UX would be completely different.
See how easy that is?
Lets do better.
See ya