Austin Soares
Austin Soares

Measuring for success, and pet products

Overview

To celebrate the launch of a new iPhone and Apple's enthusiasm for augmented-reality (AR) experiences, the native mobile apps team added an item to our backlog to explore this further.

Months later, one of our UX researchers presented a data point that showed a sizable amount of customers started returns of pet furnishings due to the size being inaccurate or not measuring beforehand.

The cost to return these back to Chewy mounted so we started this ticket.

I created a "how-to" guide on getting started as well as tips for an audience that may be new to AR.
I added a special ability to call up the various product sizes for reference from within view.

I assisted in a dev effort spike and designed the experience across iPhone and iPad.

I worked closely with a dedicated engineer and PM to build both a measuring experience and being able to place a dog bed in your space which I rendered in a combination of applications including SketchUp, Blender, and Xcode.

I learned new skills with multiple programs like SketchUp and Blender to sell this experience.
I suggested making the button to get into the experience (at launch) prominent for the most-returned items. Pet furniture.

I honed my skills in...

  • Collaborating directly with an iOS engineer daily

  • Basic 3D modeling with Trimble SketchUp and Blender

  • Sizing, lighting, shading & materials

  • A now-archaic process converting .OBJ → .USDZ files via Terminal

  • Using Xcode, iOS Simulator, and testing on my own device for proof of concept

I faced challenges with...

  • Determining which products are specifically best-suited for AR

  • Getting dimensions just right for accuracy and being valuable to our customers’ experience

  • Product looked into 3D capture firms but product availability and cost proved to be challenging

  • Limited interest from leadership despite financial benefit

  • Ultimately, a removal of these features altogether a few weeks after launch

During the projects, I learned the critical importance of scale, built a box that adhered to real lighting conditions and poorly textured and painted the dog bed product.

Steps I would take if I could do it all over again

Buy-in
Nothing is perfect, but the timing was right. I wasn’t in a position at the time to gain a seat at the table with the executives that would have seen the value in this feature and given us a green light to pursue it.

Conducted more research on the products we should’ve rendered
This was a fun exercise for me. I used SketchUp in the past for non-professional work, and to not only use this app, but to carry over the file into a dedicated 3D-modeling tool was very exciting.

Gotten a larger team together had we had the resources
While it was awesome to work alongside a talented iOS engineer, having more on the team would have made the spike much quicker to build so we could have used more time to refine the design and experience more.

Made an easter egg
Since Chewy is an online store, it would have been a fun idea to make a top-down store layout featuring our products in aisles and feature bays. 

This would call-back to a bunch of live demos at Apple’s developer conferences and potentially could have brought us to both conversation and San Jose.

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