Shelby Wilson

Shelby Wilson

Artist, Software Engineer in Seattle, WA, she/her

Projects

Ongoing

An annual journal of literature made to exist on the web.

2024

A design and simulation tool for weaving. Made in collaboration with Hannah Twigg-Smith.

2021

Two procedurally generated animations "Threshold" and "In Tangent", made in collaboration with Betsy Kenyon. These were installed as part of Grey Matter, shown from Nov 5 - Dec 3, 2021.

To create these animations I referenced Betsy's work, in particular her "Contact" series. Then using code, I imagined the movement they might make. "In Tangent" transitions between several of these pieces, from circle to square and back to circle. "Threshold" is a grid of nine, each animated at a different speed. They diverge and re-sync for moments of symmetry.

This collaboration became a dialog between analog and digital work. Betsy's analog pieces are each unique, made by hand in a darkroom, without negatives or the possibility of replication. Digital work by nature, however, can be duplicated. The projectors in the gallery are connected to computers running the exact same code as the companion website.

While complementary, the animations also serve as counterpoints to Betsy's work. They are light projected, rather than captured; they are every moment in a timeline rather than a single frame.

Writing

2024

On traceries, branching light, and the imprints and impressions left by shadows.

Side Projects

2022

Index and visualization of words that share the same combination of key presses in T9.

2019
SFPC Student Showcase
New York, NY
2020 — 2022
Senior Staff Software Engineer at ForgeRock
2014 — 2020
Senior Software Engineer at Dimensional Fund Advisors

Education

BS Computer Science at The University of Texas
Austin, TX
BA Russian Language and Culture at The University of Texas
Austin, TX

Contact

GitHub
Website
Are.na