Shantesh Patil

Shantesh Patil

Senior Game Designer in Prague

🎮Game Designer | ✈️Traveler | 👶 Father | 📗Avid Reader | ✒️ Occasional Writer | 🦖Dinosaur Lover

Work Experience

2020 — Now
Senior Game Designer at Keen SW House
Prague
  • Design Lead on an unannounced PC project utilizing cutting edge AI technology.

  • Responsible for creative direction across conception, system design, level design and economy design.

2012 — 2020
Lead Game Designer at June Software
Pune
  • Lead the design team and provide direction and feedback across the company’s entire portfolio of games.

  • Lead Game Designer on Maskgun a multiplayer FPS for mobile. Oversee the Level Design, Economy and Content pipeline for the game on a continuous basis

  • Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studio’s first game ever released and published by Backflip Studios.

  • Created new features and the game balance for Tower Conquest a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by on a consistent basis.

  • Ran live operations and created new levels for Toon Squad Neo a match 3 battle puzzler

  • Created the concept and set the direction for the sequel to the game Road Riot Stars originally released by Tango Inc

  • Directed the Game and Level Design for Warrior Dash a soft launched realtime RPG runner in association with Tango Inc.

  • Create pitches for new games and analytics for existing games.

2009 — 2012
Game Designer at Ubisoft
Pune
  • Designed and worked on games for the Nintendo 3DS, mobile and tablet platforms.

  • Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS

  • Worked on adapting the Scott Pilgrim vs The World single player game for multiplayer coop

  • Worked on adapting and reimagining classic IPs on mobile platforms

  • Worked extensively with Photoshop and Flash to mock up interfaces.

  • Created pitches and concepts for new games.

2009 — 2009
Game Tester at Ubisoft
Pune
  • Tested and reported bugs for the Xbox 360 and the Wii U platforms.
2006 — 2008
Software Engineer at Neeti Solutions
Pune
  • Designed the user interface and coded the entire app for Road Designer a large scale engineering application

  • Coded desktop and web based applications in Visual Studio and C#

  • Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries

Projects

2010
Maskgun at June Software

Lead Designer on the game that worked on UI/UX, monetization and content pipeline of the game on a continuous basis.

Store Links: Android

Developer: June Gaming

Publisher: June Gaming

Developer: June Gaming

Publisher: June Gaming

Role: Lead Game Designer, UI/UX Designer

  • A real time multiplayer FPS game.

  • I worked on the UI overhaul of the game.

  • The redesign was done keeping consistency and flow of the game in mind

  • Also working on tweaking the overall progression and economy of the game on a continuous basis.

  • Worked with a team of Junior Designers and a Level Designer to create the content pipeline of the game.

2010
Scott Pilgrim vs the World at Ubisoft

Education

2002 — 2006
IT Engineering at Pune University

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