🎮Game Designer | ✈️Traveler | 👶 Father | 📗Avid Reader | ✒️ Occasional Writer | 🦖Dinosaur Lover
Work Experience
-
Design Lead on an unannounced PC project utilizing cutting edge AI technology.
-
Responsible for creative direction across conception, system design, level design and economy design.
-
Lead the design team and provide direction and feedback across the company’s entire portfolio of games.
-
Lead Game Designer on Maskgun a multiplayer FPS for mobile. Oversee the Level Design, Economy and Content pipeline for the game on a continuous basis
-
Created the concept, game design, level and economy design for Ninjump Dash, a real time multiplayer game, the studio’s first game ever released and published by Backflip Studios.
-
Created new features and the game balance for Tower Conquest a 2D fantasy tower defense game. Worked on arresting falling revenue and subsequently improving revenue by on a consistent basis.
-
Ran live operations and created new levels for Toon Squad Neo a match 3 battle puzzler
-
Created the concept and set the direction for the sequel to the game Road Riot Stars originally released by Tango Inc
-
Directed the Game and Level Design for Warrior Dash a soft launched realtime RPG runner in association with Tango Inc.
-
Create pitches for new games and analytics for existing games.
-
Designed and worked on games for the Nintendo 3DS, mobile and tablet platforms.
-
Oversaw complete design, implementation and testing of 3 games from a sports game compendium for the Nintendo DS
-
Worked on adapting the Scott Pilgrim vs The World single player game for multiplayer coop
-
Worked on adapting and reimagining classic IPs on mobile platforms
-
Worked extensively with Photoshop and Flash to mock up interfaces.
-
Created pitches and concepts for new games.
- Tested and reported bugs for the Xbox 360 and the Wii U platforms.
-
Designed the user interface and coded the entire app for Road Designer a large scale engineering application
-
Coded desktop and web based applications in Visual Studio and C#
-
Worked onsite with the Swiss Tropical Institute in Basel on an application to optimise resource distribution in 3rd world countries
Projects
Lead Designer on the game that worked on UI/UX, monetization and content pipeline of the game on a continuous basis.
Store Links: Android
Developer: June Gaming
Publisher: June Gaming
Developer: June Gaming
Publisher: June Gaming
Role: Lead Game Designer, UI/UX Designer
-
A real time multiplayer FPS game.
-
I worked on the UI overhaul of the game.
-
The redesign was done keeping consistency and flow of the game in mind
-
Also working on tweaking the overall progression and economy of the game on a continuous basis.
-
Worked with a team of Junior Designers and a Level Designer to create the content pipeline of the game.