I spent about 2.5 months designing and writing the game, art, music, and trailer; it was an awesome learning experience, and a lot of fun!
It was originally released on Google Play, but I eventually took it down, and put up a (not so perfect) WebGL version on my site for reference.
I also released the theme track on major streaming services, including Spotify, and published its trailer on YouTube:
I used:
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Unity, for game and shader (via Shader Graph) development;
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Blender, for 3D graphic design and video editing;
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FL Studio, for music production;
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Inkscape, for 2D graphic design.