
About
Hello! Im Mikael Aboagye, a passionate Software Engineer that loves programming with a passion.
Projects
R.A.G.E (Not final project name) Is a Free-To-Play, Anime & Cyberpunk Fighting game that takes UGC as a main focus.
I was a Software Engineer at WD Studios, working on the Eclipse engine, the new in-house engine for the studio. i worked on the framework, physics system, porting the engine over to PS5 & Xbox, and added DX12 & Vulkan.
I Led and Created the Team behind Aperture UI, an HTML, CSS, and JS UI Middleware for games, similar to Coherent Labs Gameface.
Being the framework of R.A.G.E, I assisted the team at Somndus Studios to help develop and port the plugin to C++, and get it working on consoles. I also assisted with documentation.
Adastral is a Custom Built, open-source source engine mod launcher. I designed the framework of the project, build-system, and connecting events through godot to the native gdscript api & c++ to allow UI Designers and programmers to easily interact with the application, and the interfaces that godot exposes.
Work Experience
I am the Co-Founder/Lead Software Engineer at WD Studios, working on Internal Tech, Backend Work, The Studios in-house game engine and more!