UX writer, Figma in San Francisco, He/him
This talk covers crafty-yet-simple tactics for getting design partners to change how they think about UX writers — and to start including you in the process.
Why is the UI for AR/VR so bad? So clunky? So fiddly? Why is it laser pointers? Why does it feel less immersive than a phone?
What are we missing?
Should UIs be beautiful? Should they be easy to use? Is this really what I spent my Saturday morning writing about?
What do you do, as a UX writer, when the English language fails you?
Working on FigJam, a friendly whiteboard for making messes and digging the great ideas out of them.
A pleasantly purple chat tool — you know the one. Worked on everything from threads to the homepage. Littered the dustiest corners of the UI with easter eggs. You’ll never find them all!