Interaction Designer in Kerala, India, he/him
Spirit Seek is a co-located social VR game where players become tiny forest spirits playing hide and seek between plants, leaves, and grass 🍃. With a few Quest headsets and an empty play space, Spirit Seek lets you play hide and seek using just your hands and body in an refreshing nature-inspired world.
Designed a social VR world focused on exploring how unique VR affordances can be used to facilitate intimate and meaningful connection between people. This project was part of my master's thesis at University of Twente.
Involved in the design of a virtual co-presence experience for physically separated couples during COVID-19 lockdowns. We designed a VR stargazing experience that fostered intimacy by encouraging play and self-disclosure.
Building a team to create immersive XR experiences of the future.
Developed an open-source implementation of XR captions in Unity, as part of the XROS Fellowship and XR Access's Prototype for the People project, which aims to create accessible open-source solutions for XR.
Worked on the design and development of a social VR game for the Oculus Quest 2, implemented in Unity and Normcore.
Developed the frontend in the Vue UI framework for Esports Ladder, a research project at University of Twente focused on encouraging inter-organisational connectivity through esports.
Collaborated with the creative team at Wirelab on projects that involved UI/UX design, visual design, branding, and marketing.
Worked on fully fledged UX projects, with extensive involvement in user research, wireframing and prototyping.
Conceptualised and designed social media marketing campaigns for various brands in Thiruvananthapuram, Kerala.
A virtual talk during which I presented my master's thesis to the Edu-Science community in the social VR platform Neos.
Demonstrated immersive VR experiences to the attendees of Immersive Tech Week 2022, and helped them try out different experiences.
A 2-year master's programme with a multidisciplinary approach, with courses covering technology, design, research and storytelling. I graduated cum laude with my thesis titled "Firefly Island: Exploring intimacy in social VR", which looked at how VR can enable meaningful and authentic connection through its novel affordances.
A 4-year professional undergraduate programme that focused on foundational knowledge of Computer Science and Engineering, with courses including programming principles, OOP, algorithms, neural networks, and computer graphics.
In this MOOC organised by the University of Michigan, I learned how to design new user experiences for XR. The course extends the design thinking approach to XR, while focusing on methods for ideating and prototyping new XR experiences, and also critiquing new and existing XR experiences from an ethical standpoint.