Ruby is a designer interested in exploring the affordances of emerging digital technologies and the potential they have for novel, joyful storytelling experiences.
Her work spans across VR, AR, filmmaking, games, interactive installations and communication design. She was part of the Snap X RCA programme exploring future possibilities for Augmented Reality with her interactive AR project, 'Nature’s Pollinators'.
Her professional background is in digital advertising and post-production, working with clients like Nike, Urban Outfitters, Wirex, The WOW Foundation, and Prodigious. She was also a part of the team that made Playdeo’s iOS game, Avo!, described as “Groundbreaking playable TV.” - Apple
She holds an MA in Digital Direction from the Royal College of Art and a Bachelor of Communication in Media Arts and Production from University of Technology, Sydney.
Projects
An AR experience that helps to educate children and young people about pollinating insects and their favourite flowers.
During a storytelling co-creation workshop, young people aged 10-14 were asked, “If your emotions were monsters, what do you think they would look like?” In this project, you encounter the work that they made in a digital sculpture garden.
The project aims to support children and young people to develop emotional literacy through narrative design and play, as well as to help adults see the world through the mind of a child.
Slit-Scan Photo-Booth is an interactive installation to encourage play and curiosity in public spaces. The project was made as a prototype for what could be an 'digital funhouse mirror'.
An interactive experience somewhere between games and TV, where you play as an avocado that has been brought to life by a young inventor.
Awards
For project, 'Moody Monsters'
For 'Avo'
Work Experience
Researching and prototyping future possibilities for AR on the RCA x Snap program.