Ramsés Cabello

Ramsés Cabello

Product Design @ Sketch in Denmark / Japan / Spain, he/him

Product Designer in Sketch, where I am focused on designing features for the web experience. Interested in the human dynamics behind design: collaboration, processes and tools that bring it all together. Outside of work, you’ll find me playing Nintendo video games, taking photographs — or just geeking out.

2020

Work Experience

2021 — Now
2015 — 2017
2012 — 2015
Interaction Designer at Gigit LTD
United Kingdom
2012 — 2012
Intern at MachangoStudio
Spain

Side Projects

2024

a writing project – in spanish – covering videogames. short term, "cualquier botón" (any button) is a scrapbook where I collect notes and ideas about the games that interest me. long term, this project becomes a detailed record of the titles I'm playing.

2023

boop is a personal project font that I began designing in March 2023. this font is perfect for conveying kind, loving, and beautiful messages in a bold and playful manner. it features a total of 140 glyphs, including both uppercase and lowercase letters, along with some delightful and decorative characters.

2022

Links, articles, videos and other useful bits organised by topics.

2020

Graphic design for an open-source COVID-19 Decontamination Toolkit using UV-C light, with readily available parts, clear building instructions, and a protocol to run the setup.

2020

7Reads is a minimal mindful reading list for Google Chrome. It helps you keep an uncluttered read list of articles. Save up to 7 articles to read later and read an article from your list before adding a new one.

Education

2017 — 2017
Copenhagen

3 Weeks Program including: Programming for Designers, Service Design and Designing Connected Products

2008 — 2013
Las Palmas de Gran Canaria

Speaking

2022
Tokyo

Collaboration is an essential part of a designer’s workflow. Doing that on canvas introduces brand new levels of efficiency. But what happens when a designer moves beyond the canvas? Sketch’s Product Designer Ramsés Cabello will explore collaboration on a cross-functional level to shed more light on what it means to share — be it sharing your work, your knowledge, or your opinions.

2022
Guest Lecture: Tools, Docs & Collaboration (and what's in between) at UNIR

Guest Lecture at Universidad Internacional de La Rioja – sharing my design experience with participants and discussing tools, collaboration and documentation. This lecture was part of the Prototyping Tools subject with David G. and Yusef H.

2022
Japan

As designers we’re constantly trying to create a space where we showcase our work. We face many struggles along the way while putting together a design portfolio: there isn’t enough time, we’re under pressure, there isn’t enough to showcase, or we don’t know even know where to start…

2021
Workshop: How we create connecting experiences in a virtual world? at What if? Sandbox 2021
Online

Virtual spaces can welcome different voices who are more comfortable communicating on that platform. However, it can also create barriers of communication and engagement for those less familiar with it. In this workshop we discuss online communities and its future.

Volunteering

2021 — 2022

Collaborating with the Teaching Team from IDEO U to support learners during the Story For Influence and Creative Leadership online courses. Offering feedback through the learning platform, supporting during the weekly Community Conversations, and assisting learners and teachers along their learning journey.

Contact

Bluesky
Gumroad