Patrick B. Gibson
BSME Candidate (2023) in Portland, OR
I was software developer for about a decade, but now I'm working on fulfilling a lifelong dream of becoming a mechanical engineer. I'm still finishing school, where I'm focusing my ME degree on physics and material sciences. I love working in strong teams with great cultures. I'm passionate about the environment and aspire to work in carbon removal.
English is my native language and I also speak (and read/write) conversational French and some Japanese.
Mechanical Engineering (Physics Minor)
I worked as a lab assistant for a few months in a nanomaterials research lab, where I helped do graphene-based device characterization and other tasks.
I moved to Portland in 2014 to work at the award-winning and industry-acclaimed Mac and iOS app powerhouse that is Panic. As a flat company with major individual product ownership, I worked on frameworks that powered both Mac and iOS versions of Panic's popular Transmit and Coda apps. I later worked on web services, where I re-wrote and modernized the Panic web store, and helped out with other backend services.
I was the CFO and lead developer at Pacific Helm, a short-run SF-based design agency. Together, we did some best-in-class design and engineering for Target's mobile app team, Meh.com (acquired by Amazon), Pantone, Shots (Justin Bieber-backed mobile social network), and other awesome clients.
I worked on the iPhone build team and helped ship iPhone OS (now called iOS) 2.0 through 5.0. Getting to be the DRI for iPhone OS 3.2, which was the software for the original iPad, was one of the highlights of my career. I also worked on various build tools and other internal projects.
I gave a demo showcasing possibilities of then-newly released CoreImage framework at the San Francisco chapter of CocoaHeads, a recurring Apple-centric programmer meetup.
I spoke on how to effectively use collection views in iPhone apps at the Vancouver chapter of CocoaHeads, an recurring Apple-centric programmer meetup.