Neilson

Neilson

Interaction & Product Design in San Francisco

Projects

Ongoing

Lead Designer — An emergent onchain WebGL game. Responsible for all core game design, UX implementation, 3D art, and animation. Created open-source toolkit, documentation, and tutorials.

2022

Senior Interaction Designer — Play as Vecna in an upcoming narrative adventure game for Meta Quest. Led development of game section alongside engineering, art, and narrative teams. Implemented core interactions, design prototyping, procedural art, and NPC behaviour.

2019

Interaction Design — An augmented reality companion app made with ARCore, Google Pixel, and facial & object recognition. Led design and implementation of UX, procedural animation, input systems, emotion gameplay, and object learning minigames.

2018

Interaction Design — A sci-fi fever dream for Google Daydream. Built this award-winning VR game in an apartment room with a team of 4. Designed and coded core game systems from hackathon prototype to finished product. Also responsible for 3D modeling, animation, narrative design, sound, and UX.

Side Projects

2024

Create new concepts by combining words.

2024

Mockups of large-language models interactions.

2023

Make custom civilizations with Stable Diffusion.

Work Experience

2023 — Now
Lead Designer at engine.study
Vancouver
2016 — 2023
Senior Unity Developer at Tender Claws
Los Angeles
2021 — 2021
Researcher at The Terraforming
Istanbul
2018 — 2020
Unity Developer at SCRNPRNT
Vancouver

Contact

Twitter
GitHub