Projects
Lead Designer — An emergent onchain WebGL game. Responsible for all core game design, UX implementation, 3D art, and animation. Created open-source toolkit, documentation, and tutorials.
Senior Interaction Designer — Play as Vecna in an upcoming narrative adventure game for Meta Quest. Led development of game section alongside engineering, art, and narrative teams. Implemented core interactions, design prototyping, procedural art, and NPC behaviour.
Interaction Design — An augmented reality companion app made with ARCore, Google Pixel, and facial & object recognition. Led design and implementation of UX, procedural animation, input systems, emotion gameplay, and object learning minigames.
Interaction Design — A sci-fi fever dream for Google Daydream. Built this award-winning VR game in an apartment room with a team of 4. Designed and coded core game systems from hackathon prototype to finished product. Also responsible for 3D modeling, animation, narrative design, sound, and UX.