Mei-Lan Steimle
Product Designer in SF Bay Area, she/her
About
Full-stack product designer and enthusiastic collaborator with the technical literacy to communicate across disciplines. Always looking to learn new tools with which to be creative.
Projects
A consumer-social app at the intersection of introspection and dating that uses AI and relationship science to calculate your long-term compatibility with anyone in seconds.
Check it out on the app store & reach out for additional details.
A location-based dating app that pings users when a highly-compatible match is nearby.
Check it out on the app store & reach out for additional details.
A lightweight daily introspection experience that shows users personalized insights about how they align with their communities.
Try it out without an account & reach out for additional details.
Side Projects
A personalized computer-generated graphic that translates a user's compatibility data into social-media-friendly statements personalized to the their community.
A 2D rogue-like RPG where you play as an engineer in an underground city mining for resources with your customizable golem. Follow the link for a video of sample gameplay.
Developed the narrative and collaborated on the script for Gaieties 2019, an annual satirical musical viewed by the majority of the Stanford student body. I pushed the show to center a queer romance, a first in the show's 111-year history, as well as issues faced by first-generation students. It was hailed by the Stanford Daily as "a step forward," which I'll take lol.
A silly, dialog-based dating simulator where you play as a vegan on a blind date with a taxidermist. Was awarded Best Narrative at the 2018 Stanford game showcase by 2K Games.
Work Experience
Sole product designer and first full-time employee. Led end-to-end production of numerous experiments and three full-fidelity products (2 mobile, 1 web).
Conducted user research and implemented bespoke viral marketing at universities across the country. Designed onboarding funnel and user accounts architecture.
Synthesized existing design systems and user research to explore future directions for Merchant Platform & Commerce Enablement
Launched marketing initiatives, oversaw a complete rebrand, designed merchandise.
Designed and built a 2D rogue-like RPG with one collaborator. Wrote content, created all in-game visuals, co-designed gameplay.