Martin Lundquist

Martin Lundquist

Designer in Stockholm

I bring a bag of experiences as a designer from various industries. I like to listen and adapt my methods to the project, user, product and human around me.

I also produce music, primarily fjord disco, as well as soundtracks for films. I have a passion for delay – the audio effect, not the state related to time and expectations.

I love to think and read. However, I seldom have the time to read, I'm often caught up in something else - somewhere else.

Contact

Website
Website
LinkedIn

Projects

2024
Amanda Bergman - My Hands In The Water

Live session video recording for Amanda Bergman. Recording, grading, graphics. See video

2023
Graphics - Jonas Lundqvist - Den Okända Floden

Print and design for the Swedish artist Jonas Lundqvist.

2016

Old but gold project. Synth playing drums and synth from color coded pieces. Laser cut gear-box and casing. Stepless BPM selector with physical synth bank sound selectors.
Made with Arduino, Processing and color sensors.

Side Projects

2021
Boman Bold

A font inspired by my surroundings and common sale signs.

2021

We live in cities, we die in cities - why don't we grow our own herbs there too then?

Work Experience

2022 — Now
Stockholm

From concept to completion • Creation & Branding of new TV4 Play • Maintained design systems • User testing • UX, UI & Motion design • Research and benchmarking • Cross functional teams • Mobile apps • Web design • Smart TV design

2021 — 2022
UX & UI Designer at Husqvarna
Stockholm

User research • UI Design • Graphical design • Design system maintainance • Qualitative & Quantitative research • HMI & Digiphysical design • Interaction Design

2018 — 2021
UX & UI Design Consultant at HiQ Design
Stockholm

Previous assignments was through HiQ. As a consultant my work consisted of conducting observations and interviews with users and stakeholders across different projects and with a range of companies. Ideating, designing, conceptualising, prototyping, facilitating workshops, planning and managing projects. I also led the group HiSvarv, a workshop initiative for employees with an interest in art, design and handicraft.

2021 — 2021
Product Designer at SVT (c)
Stockholm

Research • Journey mapping • Conceptualisation • User testing & validation • Hosting workshops • UI Design • Art direction • Presentations

2020 — 2021
Product Designer at Star Stable Entertainment (c)
Stockholm

Initiated the work of their design system.

2020 — 2021
Art Director & Graphic designer at Season 5 (c)
Stockholm

Created a brand manual for Comfort AB and advertising.

2020 — 2020
UX Designer at Nordic Finance (c)
Stockhilm

Created a user journey for their customer onboarding. Performed qualitative user research and hosted workshops.

2020 — 2020
UX & UI Designer at Adda (c)
Stockholm

Designed their new page based on brand manual, ensured it followed accessibility regulations. Created a design system with reusable components.

2018 — 2020
UX & UI Designer at Worldline (c)
Stockholm

Created a new support tool for their teams supporting connected merchants, banks and card schemes. User research, facilitated workshops, interface and conceptual design, user-testing as well as creating a design system for the new UI.

2018 — 2019
UI & UX Designer at Scania (consultant)
Södertälje

Designed new app for Scania's on-road technicians where they find support during the whole repair procedure, from accepting a case, to finding the way there or order extra parts for the repair. App is in use world wide.

2017 — 2017
Södertälje

Conducted user research on truck-drivers within the EU ADAS&ME-project. Big project with a lot of partners and components to keep in the loop. Also benchmarked and researched existing ADAS systems.

Writing

2018

Time keeps on changing our perception of what is possible around us. Over time, jobs like elevator operator was essential to make the elevator keep its speed, stop parallel to the floor and keep passengers safe in case of emergency. Nowadays elevator passengers just have to enter their destination and wait to be transported there.

This paper aims to create a set of interaction design strategies to provide an efficient and pleasurable journey for the passenger traveling with an autonomous bus, as well as evaluate concepts where these strategies have been applied. The strategies and concepts will be developed from an extensive user- and literature research where the situation of today will be analysed and looked upon with the eyes of tomorrow, to find challenges and needs.

Volunteering

2018 — 2022
Stockholm

Helping schoolchildren at in Stockholm with homework in school at evenings or via the web.

2015 — 2018
FabLab Sliperiet UID at Sliperiet
Umeå

Help and guide public and students when they want to support in realising their ideas with the use of 3D printing, laser cutting, CNC and Arduinos, etc. These assets are available at the FabLab, which is housed in the Sliperiet on the Art Campus

Education

2019 — 2020
Product Design at Beckmans College of Design
Stockholm
2013 — 2018
Interaction technology and design (Master of Science) at Umeå university
Umeå