Pooja Mandavia

Pooja Mandavia

Game Developer in Melbourne

Projects

2023
Ocean’s Dread

"Ocean's Dread" is an immersive Virtual Reality (VR) game designed to help individuals overcome Thalassophobia, the fear of large bodies of water. Players dive into a captivating underwater world filled with stunning visuals and immersive soundscapes. Using intuitive hand gestures, they navigate through various underwater environments, from serene coral reefs to dark abysses. Real-time heart rate monitoring adds an extra layer of immersion, allowing players to confront their fears at their own pace. With each successful dive, players build confidence and resilience, ultimately conquering their fear of the ocean. "Ocean's Dread" offers a transformative journey towards courage and empowerment in the face of fear.

2022
Version 2.0

Imagine a game that not only entertains but also challenges societal norms. Designed with the intention to dismantle the stigma surrounding puberty, this game serves as a platform for open dialogue, inviting players to explore the complexities of this transformative period in a safe and engaging environment. By celebrating the quirky experiences associated with puberty, players are encouraged to embrace their journey of self-discovery while fostering understanding and empathy. It's more than just a game; it's a catalyst for meaningful conversations and positive change.

2021
Period.

This project was a collaborative effort with Dr. Tanaya, aimed at spreading information about menstruation in a fun and engaging manner, particularly targeting young teenagers. Our goal was to break the taboo surrounding this topic.

In our society, discussions about menstruation and sexual education often remain sidelined, particularly in educational settings. Recognizing this gap, we saw an opportunity to initiate change by leveraging our combined expertise and creativity.

Our primary objective was twofold: first, to deliver essential information about menstruation in an engaging and enjoyable manner, and second, to foster an environment of openness and acceptance where conversations about these topics could thrive. The content referenced in our project was inspired by one of the IGTV videos shared by Dr. Tanaya.

Education

2022 — Now
Master's of Animation, Games and Interactivity at Royal Melbourne Institute of Technology
Melbourne