
About
Throughout my art journey, I’ve had the privilege of being able to Character Design for Clients on UpWork.com, including character work for a Stanford University Game Project.
I’ve worked for the Indie company Game Shift as a 3D Artist and Animator making use of Maya, iClone7, & Substance Painter: improving my mental map for Character Design and Concept Art.
I am proficient in Procreate and Adobe Suite.
If you have any questions regarding any design work, message me and I’ll convene with you as soon as I can.
Projects
Being the Lead Concept Artist and Game Creator, I look after the style development of the game ‘ Found’ and do character work for the main focuses of the game.
These are character designs I’ve worked on as a freelancer on UpWork, for clients, and/or my personal projects
Work Experience
At P1, it is my job as a lead concept artist to create the ideations of the main characters, review and approve design choices, and as a creator of the game itself, supervise and keep up with all activity related to said creation. Managing game development, sound design, and all art related tasks.
Stanford University is doing a Game Experiment.
It is my responsibility when given an assignment for character design to first read a prompt and draw a draft of the character from the prompt. The draft is critiqued and then goes through a final revision.
With the character made, it is then placed within the game to be played with.
At Game Shift, I was, responsible for creating and working with animation software like iClone 7 and Maya to create works of animated content for video games.