
Learning about wearable sensors and actuators
Work Experience
-
Simulated haptic feedback for Mixed Reality actions involving resistive force
-
Keywords: FOC (field-oriented control), sensors and actuators, microcontroller, Unity
-
Led the development of a mixed reality farming game teaching children food origins on Meta Quest 3 and a first-person VR archery game on Meta Quest 2
-
Integrated physical affordance, computer vision, and generative AI into XR experiences
-
Launched WashU Wayfinder, an AR campus navigation app, to the App Store
-
Designed the club’s visual identity and website, promotional materials, club T-shirts, and Instagram posts
-
Founded the first animation (production-focused) community for aspiring artists at WashU
-
Expanded the club's influence to 150+ people and upgraded to the highest student group category in one year
-
Led the executive board planning 12 workshops and 2 collaborative projects
-
Invited alumni working in the industry for talks
-
Teaching Assistant for Animated World (3D Animation)
-
Worked closely with professor and advanced student for individualized learning paths in 3D animation
-
Tutored students Maya and Blender inside and outside of class
-
Collaborated with Senior Designer and Creative Manager for developing digital and print materials for brand promotion
-
Illustrated for Ampersand Magazine (quarterly school magazine) and implemented consistent visual identity standards across all media
-
Designed tablet UI for a health evaluation and training program
-
Boosted company website user experience with Adobe XD
-
Modernized software launch screens
Education
Majors in Systems Science & Engineering and Design
Minor in Human-Computer Interaction and Robotics
Expected May 2025
Client-Side Internet Technologies; Introduction to Computer Graphics and Imaging; Computer Organization and Systems