
just chillin'
About
I'm a product designer who likes the end-to-end process, from asking every question about the problem to teaching devs how to navigate Figma.
I enjoy understanding people, building design systems and showing people that hey you, too, can be a designer!
Outside of work and design, I like traveling, working out and just plainly takin' it easy. 🐢
Work Experience
Responsible for all things design at Kickbooster, from product to marketing to design systems. Collaborated with product management and development to discover, develop and deliver solutions for Kickbooster products.
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Led and maintained design for Kickbooster’s Pledge Manager, a 3+ year long project balancing best UX practices, technical limitations and business needs. Created wireframes, mockups and prototypes to aid development; conducted usability tests to inform design decisions; and iterated on designs based on feedback from multiple stakeholders.
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Worked with product management to: improve product team processes; better cross-functional team collaboration; and mature design across the entire Kickbooster team.
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Established Kickbooster’s design system, Uppercut. Created a UI library and UX pattern definitions for the Kickbooster ecosystem; collaborated with developers on its implementation and use; and fully documented the system in Figma.
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Created documentation for design at Kickbooster; outlined the design processes and functions of the design team (of one); and established an organized and easy-to-read Figma file structure.
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Designed the new marketing website: set up a design system for marketing website; established a new look and feel for Kickbooster’s brand; and designed new graphic assets for the web.
- Design new interfaces and features for existing SAAS app.
- Create informational and promotional graphics for web and print.
Writing
A few takeaways from my first job as a product designer.
Education
A six-month intensive program covering various topics across digital media, UI/UX design, and web/app development. Program consisted of many hands-on projects, instructed with industry standards in mind.
Core courses established a foundation in programming, and understanding of computing. Electives in human-computer interaction, social sciences, and various subjects of media arts.