Projects
Brandhouse approached us to develop a generative, parametric, audio-based typeface for Stenbroen Festival, a local music festival in Copenhagen.
Using a combination of audio and 3D-technologies, our application is able to render out unique band names based on their own music.
Lead Interaction Designer responsible for designing the technology concept and user interfaces for LEGO's newest generation of robotics products.
Designed technology concept and early prototypes for the category-defining and award winning collaboration with Nintendo to bring Super Mario together with LEGO bricks.
Side Projects
Morphaweb is an easy-to-use, free, open source, full-privacy sampler for composing sample reels for the Make Noise Morphagene eurorack module.
Work Experience
Design studio in Copenhagen on a mission to design and develop tools and products that extend human ability to think and create.
We help our clients solve really hard problems and prototype across bits, atoms and disciplines to make it happen.
Reported directly to the CDO and founded and managed the Tools & Interactions team responsible for developing new interactions and interfaces for products, and new tools that allow easy sketching with complex technology.
Together with other designers and engineers, we created new audiovisual experiences. I brought in an approach of learning through making, sketching with technology and working with technology as a material and built up a rapid prototyping workshop to support it.