looking for a design or adjacent role in nyc!
About
multidisciplinary digital designer specializing in interaction design & ui / ux
Work Experience
-
Designed and implemented the dynamic user interface and HUD.
-
Crafted the overall interaction design and game feel of the player character.
-
Designed gameplay systems and implemented how they’re visually are communicated to the player.
• Designed user experience wireframes & game design spec for an educational game
• Developed wireframes for the landing page of an educational games site
-
Composed the main menu soundtrack.
-
Created lush multilayered sound effects that were to be sold as cosmetics.
-
Created the overall sonic direction of the game and its SFX.
-
Concepted, developed, and released a mobile, 3D, browser-based game for Coach’s Give a Little Love winter campaign.
-
Localized game across 10+ countries achieving more than 50,000 scores saved globally.
-
Coordinated alternate versions for physical retail and other activations.
-
Designed, prototyped, and implemented innovative approaches for both physical and digital retail environments.
-
Created an interactive generative art installation at iAPM Mall in Shanghai, enhancing customer experience.
-
Developed gamified shopping experiences employing user-centered design (Tmall, Go Rogue).
-
Developed UX wireframes and prototypes, collaborating closely with programmers to ensure seamless functionality.
-
Designed compelling pitch decks and refined architectural diagrams to support creative strategy development.
Projects
a meditative ecology game about regrowing a forest as a means of reckoning with climate change and its effects.
a mobile, browser-based experience to help Coach reach a new audience with their first videogame.
after years on the age old international space station hardware, the game played by astronauts to pass the time has finally made its way back to earth...
a two-player platform-fighter splattered with neon, kinetic movement, and just a sprinkle of bullet time.
Side Projects
what if sequencers were imperfect by design? what if they could evolve over each sequence so that the user ends up losing control of the rhythm and organically growing a whole new one?
a small game about Nowruz (persian new year). it was made for my family, but i think anyone can learn a little bit about the holiday from it!