Jonas Johansson

Jonas Johansson

Designer in Stockholm, He/Him

About

Anywhere based artist transforming light ✺ technology through ❋ play, collaboration and (un)human intervention. Progress, not perfection.

Projects

2024

Light and video design for the autobiographical performance "JAG ÄR GUD" about the life of choreographer, dancer and artist Danne Dahlin and his life with bipolar disease.

svd.se/a/lwQXqe/recens…

2024

Hybrid sculpture for the London Camomile street. Carved from sustainably sourced timber, the sculpture shape evokes the imagery of a gateway, inviting viewers to reflect on possible futures, transformation, and the threshold between realities. The piece relies on a complex pattern, milled into the outer layer of our three-layered design, acting as a "marker" guiding the augmented reality experience.

2024

"Tufting Ex Machina" was a two-day workshop at @aavistus where 10 participants engaged in a dadaist method resulting in 24 tufted squares, covering a surface of 140 * 210 cm. The assignment was to research ones identity (cultural, national, personal and more) through patterns, and work with sketching and generative AI to combine, remix and create anew. With a quick intro to the tufting machine, participants began their journey into yarn and rug making.

For this particular workshop, @rose.hallgren designed and built a custom modular frame for compact transportation. It worked so well, and more development of the design is to come! To make things additionally interesting, conductive thread was added, providing several touch points, while producing a (very improvised) multilayer track using Beepbox. The touch points would trigger sound made with ZzFX.

Supported by Kulturfonden för Sverige och Finland.

2024
Dendrolux at Tjolöholms Slott

Bespoke light rings with a 300 RGB dual-side pixels, with custom silicone diffusion.

2024
Danny Saucedo

Audiovisual design and stage production for Danny Saucedo in Melodifestivalen, the Swedish precursor to Eurovision song contest.

2024
Sala Hjärtslag at Sala kommun

Celebration of Sala turning 400 years with a beautifully crafted and technically executed audioisual mapping installation on a curved corner wall.

2024
Firestarter at Nowhere

Interactive installation where visitors can light a large Zippo lighter like fire using their own flame.

2023
People in Orbit
2023

Deluxe suite designed and sculpted for Icehotel 365. Inspired by Murder on the Orient Express and a heavy dose of Londons 1930 Art Moderne.

2022
Crack at Nowhere

Augmentead reality artwork that opens a rip in reality to a flouroshing walnut field in the middle of the desert.

2022
Retrospectives at Nowhere
2022
Lights for Ukraine

Light sign exhibition with an open call for illustrations which were then made as faux neon signs. Displayed in one of the busiest metro stations in Stockholm, and auctioned out with proceeds towards Unicef.

2022
Heroes at Nobel Week Lights
2020
Dendrolux at Into the Woods
2019
Embed at Hobo Hotel
2019
Emerging Sensation
2019
Tiny/Massive at Sónar Reykjavik
2018
Vista
2018
Haven at Icehotel

Suite designed and sculpted for Icehotel. An animal haven and sanctuary guarded by the fenix and the fox, riddled with clues on how to gain entrance.

2017
Harpa Touch at Sónar Reykjavik
2017
2016
Harpa Light Organ at Sónar Reykjavik
2013
Lyra

Exhibitions

2024
Stockholm

Glommen is my first personal work, created during a pivotal time after moving to Canada from Japan. While working at a leading design studio on large-scale stage experiences, I transitioned from viewing code as function to embracing it as sculpture. Inspired by my father, a painter of light, I began experimenting. Glommen reflects the connection to my seaside hometown and the bittersweet anticipation of life without my father. The sun's position in the artwork mirrors his birthday, near the summer solstice.

Work Experience

2024 — Now
Stockholm

Course designer at Svenska Tecknare.

2022 — Now

Assessor for the Swedish Arts Grants Committee, looking at applications in Transmedia and Scenisk gestaltning.

2017 — Now
Stockholm

Senior lecturer in Visual Communicatio, motion graphics, audiovisual production, interaction design, transmedia design, creative technology and immersive media.

2014 — 2022

Lecturer and Industry Leader for the Exploring Technology/Motion/Code course.

2015 — 2016
Stockholm/Munich

Innovative technology-driven product and industrial design under of Reed Kram and Clemens Weisshaar.

2014 — 2015
London

Design studio focusing on parametric design concepts for screen and installation. My role as a designer/developer was producing both high-level concepts as well as coding low-level functions.

2012 — 2013
Montreal
2012 — 2012
Montreal

World renowned stage design studio where my role as Interactive Art Director was producing immersive digital and physical stage interactions.

2011 — 2011
2011 — 2011
2009 — 2009
2008 — 2008
Design intern at Essoell
Gothenburg

Education

2013 — 2013

Writing

2024
Bio (short)

Jonas Johansson moves within the flow and ebb of light and technology, creating work that reveals itself to those who linger. His art is grounded in conceptualism, merging physical and digital realms to explore the delicate balance between form and function—too much force, and it breaks; too little, and it fades. From QR-marked melting ice to bio couture woven with augmented reality, each piece invites the viewer to probe its purpose, challenging the boundaries of perception and interaction.

2024
Bio

Jonas Johansson, a Stockholm-based artist, educator, and designer, is known for his inventive fusion of light, technology, and human interaction. His work bridges the traditional and contemporary, blending tactile materials with digital interfaces to craft immersive experiences that reveal new layers of meaning and challenge perception.

Jonas currently designs courses for Svenska Tecknare, integrating foundational design with emerging technologies, and serves as an Assessor for Kulturbryggan under the Swedish Arts Grants Committee (Konstnärsnämnden), evaluating projects in Transmedia, Game, and Scenic Design. Since 2017, he has lectured in Visual Communication at Beckmans College of Design, covering topics from motion graphics to immersive media. His prior industry experience includes creating technology-driven designs at KRAM/WEISSHAAR in Stockholm and Munich, producing tactile digital objects and hybrid installations at FIELD in London, and leading immersive stage experiences as Interactive Art Director at Moment Factory in Montreal.

Jonas’ interdisciplinary training spans Interactive Art Direction from Hyper Island, Art, Play & Games from Akademin Valand in Gothenburg, and Graphic Design & Communication at Tekniska Högskolan in Linköping, with additional studies in Design Graphique et Multimédia at École Supérieure d'Art et de Design in Reims.

From QR-embedded melting ice blocks to bio couture blending silk worms with augmented reality, Jonas’ portfolio highlights his commitment to innovation, material exploration, and a philosophy of “progress, not perfection”—pushing boundaries in the digital landscape to offer work that resonates both visually and conceptually.

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