Joe
Joe

Gacha Mechanic

Enhanced User Interaction Through App Redesign

Tools: Adobe XD, Blender, Adobe Photoshop, Adobe Illustrator
Featured: Visual Design, UID, UED, Brand Consistency

Project Overview

Aim

Leverage the excitement and element of surprise to:

  • Drive User Engagement: Encourage users to actively participate in the promotion by spending in-game currency or real money. Aim to increase monthly logins and active playtime, fostering repeat participation throughout the promotion.

  • Boost Brand Awareness and Acquisition: Attract new users by leveraging the novelty and potential rewards of the gacha mechanic. Re-engage dormant users and incentivize them to return to the game.

Target Outcomes

Primarily focus on increasing user engagement by 15%. This will indirectly contribute to brand awareness and acquisition through a more active user base.

Project Highlights

Existing user interface design

Design Process

User Pain Points

Low engagement, Unattractive rewards, Poor communication


Defined Core Issues

Existing UI Challenges

Design Solutions

Design Interaction

The "Spin" button

Sketches and ideas

In the sketches mentions "Spin button" and "Direct click" which further reinforces the idea that the button should be clear and indicate it initiates a gacha spin.

Gacha Ball’s Visual Design

Sketches and Ideas

This design focuses on the visual presentation of the gacha capsule.

Visual Design

Created the visual of Gashapon Machine

Demonstrate ideas into visual design
Final design results are published in the app

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