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Jonas Maaløe
Jonas Maaløe

Bonkell

A minimalist, rhythmic and local multiplayer installation game about cooperation and precision for up to 12 people

My role: Co-designer, production lead, managed creative team of 7 + 9 event volunteers.


About Bonkell

Bonkell was commissioned by, built onsite, and exhibited at the Danish festival music & culture festival Roskilde Festival in 2014. The project included developing both a digital game, and its physical installation room at the festival grounds the week before the festival opened.

How it works

Bonkell plays as a series of mini-courses that players solve by pressing increasingly complex color sequences via 12 arcade buttons built into the room’s 2 controller tables.

Credits

  • Code: Simon Vestergård & Mads Johansen

  • Game Design: Joon Van Hove, Anders Østergård & Martin Petersen

  • 2D Art: Lars Bindslev

  • Production: Jonas Maaløe


Related:

My talk about designing local multiplayer games like Bonkell:

Local² Multiplayer Design

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