Jonas Maaløe

Jonas Maaløe

🌈 in rainbows, He/him

About

I have designed, built and successfully shipped things on web and mobile platforms for over 10 years, from early ➝ late stage startups, to client services, as a freelance designer, and co-founder of my own digital games studio. Expertise in the areas of:

  • Product discovery & delivery
  • UX design & research
  • Game, play design
  • Rapid prototyping
  • Shipping software to end-users

Work Experience

2023 — Now
Copenhagen

Building AI and ML game development tools—once exclusive to AAA studios—and making them available to everyone.

2022 — 2022
Lead Product Designer at Saiga
Berlin

First full time design hire. Saiga was an early stage start up building an AI-supported virtual assistant service for life admin (closed Aug 2022).

+4
2021 — 2022
Berlin

Worked on consumer discovery and booking experiences of GetYoutGuide's travellers platform.

+1
2019 — 2021
Copenhagen

Trustpilot is the world's largest independent review platform. I led end-to-end product discovery on several high priority initiatives for its business platform.

+5
2014 — 2018
Copenhagen

Glitchnap was a band that made games instead of records—a digital play studio that released 6 commercial games in 5 years. Biz dev, game design and production.

+6
2014 — 2018
Freelance UX/UI Designer
Copenhagen

Helped small and mid sized organisations plan, build and launch things on the web.

+3
2015 — 2018
Copenhagen

Part time teacher and course manager on ITU's design grad program

2011 — 2013
2009 — 2010
Product Manager at VERK
Copenhagen

Projects

2021

I developed this feature for the Trustpilot Business platform with my team to enhance consumer trust in Trustpilot's business pages authenticity.

Get a rare and raw look through the 5-month end to end discovery & delivery process documentation

+8
2017

Minimalistic puzzle game for fans of brain teasers, logic puzzles, and Rubik's Cubes.

+10
2016

I helped Uni-Tel bring their flagship product from a usability nightmare to delightfully powerful VoIP platform.

+3
2016

Unique mobile event game for 2-200 players about communication and blindfolding your friends.

2015

A collection of 6 silly mini-games in Cartoon Network's “We Bare Bears” universe that you play on your smartphone or tablet.

+9
2015
Music streaming platform at JUKE!

UX design and prototype spec for major redesign of Media-Saturn owned music streaming service JUKE (JUKE closed in 2019)

+3

Side Projects

2014
'Human—Avatar Controller' at w00t Copenhagen Play Festival
2014
'Bonkell' at Roskilde Festival
2013

Speculative design prototypes of gamified text editors.

+1
2012
'He Decided To Fly' at ALT CTRL Jam

Writing

2015

A year in the life of a small independent game studio

+1

Speaking

2021
"I Never Want To Go Back To (The Whiteboards That We Have In) The Office" at Ørsted Design

COVID’s impact on design collaboration at Trustpilot.

+1
2021
"Tinder Is The Best F2P Game Ever Made" at Trustpilot

Lightning Talk about Tinder's free-to-play monetisation design

+1
2014
"Local² Multiplayer" at JOIN 2014
Berlin, DE
2017
Invert — App Store Feature — Game Of The Day from Apple

Contact

Website
Bento
Mastodon
Twitter