REALIZING DREAMS
The opportunity for experimenting with this newly-imagined world came when I decided to play around with Playstation’s Dreams after being tasked to simulate an in-game experience using prototype tools other than the Unity game engine and couple that with promotional material.
To re-collect a world of wreckage and lost souls, Theodor, an old scrap-lover, cojoins the Doppelganger voodooists to learn the power of pins and needles…
This was the result after 2 weeks, with no prior experience on the platform:
The video's outro animation was created in Adobe After Effects.