About
I'm a 3D artist and Motion Designer. I started as an illustrator but fell into the world of motion design in 2018. I received a master's degree in Visual Communication Design from the Rochester Institute of Technology, where my thesis was centered on the topic of deep-fakes in the context of disinformation and the future of the reliability of visual media. I have since been creating a range of media including product rendering and advertising, immersive motion graphics, and concept design. Most recently, I have been designing and implementing real-time 3D graphics for Cosm Immersive in Los Angeles.
In my downtime, I enjoy practicing on my guitar, discovering new music, checking in on what NASA is up to, and getting some fresh air on my rollerblades.
Work Experience
Creating and implementing real-time 3D & 2D graphics for a venue broadcast design package in use at the Cosm Experience Center in Salt Lake City, Utah.
Designing elements for the company's visual asset library according to branding identity guidelines (Example: logo introduction, transitions, waiting states, lower 3rd).
Assets formatted and optimized for curved attraction screens, projection domes, and dome theaters.
Pipeline includes Cinema 4D with Redshift, and Unreal 5.
Education
MFA, Visual Communication Design