Inès Robin

Inès Robin

UI/UX Design, Game Art in London, She/her

About

Game Artist specialised in UI/UX Design and Marketing Art with a strong 5-year experience in the video game industry.

I strongly believe in design-driven development rooted in accessibility, and care deeply about science, medicine, psychology, ecology and education.

My goal is to make our world a better place by honing my skills with the development of high quality and meaningful projects.

☀️ What I can bring you: my passion for good work and pipelines, fueled by my game development, management and art skills.

🌍 What I am interested in: meaningful and ethical quality projects on which I can keep learning and teach others.

🔧 Skilled in: Unity, C#, HTML/CSS, Adobe Suite (Photoshop, Illustrator, After Effects)

💡 Experienced in: UI/UX, game development, management, marketing art, 2D art, portraiture, web design, video editing

Contact

LinkedIn

Work Experience

2020 — Now
London

Joined to establish a new UI/UX department, tasked with redesigning the dated flagship product as well as in-house tools and a new upcoming product.
Redesigned several new screens and integrated a new gameplay feature into the flagship game. Assisted the product team to improve the in-house workflow.

2019 — 2020
London

Worked on UI/UX and technical, concept, marketing and game art for the brand new AR/MR interactive experience Dinosaurs and Robots created for the Natural History and Science Museums of London.

2017 — 2019
London

Managed and oversaw the design of bi-weekly seasonal assets with outsourcers;
Defined the branding of and designed all the in-game marketing assets of Lightning Link Casino.

2016 — 2017
New York City

Created visuals for social networks, app-stores and in-game marketing, and provided feedback for a variety of games such as SIEGE: Titan Wars, Photo Finish: Horse Racing and Languinis.

2015 — 2015
Berlin

Created UI, UX and character design for an unreleased mobile game.

2014 — 2014
Accountant & Web Designer at Les Ajoncs
Ste-Reine-de-Bretagne (France)

Created a nursing/retirement home website in HTML&CSS, helped with accountancy and designed flyers/posters.

Projects

2021

Mobile narrative game based on the TV show Love Island.

2020

AR/MR experience developed for Magic Leap/smartphones in collaboration with the Museums of Natural History and Science of London.

2018

Social casino game available on Android and iOS.

2016

Action RPG developed for PC and console.

Side Projects

2021

Global Game Jam game made in 2 days with friends, on which I did the UI/2D art.

2018
Marketing Art teacher at Rubika

Taught 4th year students in Game Art and Management at Supinfogame-Rubika about Marketing Art for a few days, both in 2018 and 2019.

Awards

2019

Lightning Link Casino won the award for the Best New Social Slot Game at the 1st Annual EKG Slot Awards Show.

Education

2011 — 2016
Valenciennes (France)

Top ranked French video game school teaching:

  • Unity and Unreal Engine
  • Game production pipelines and management
  • Adobe Suite and 3ds Max
  • Traditional and digital 2D Art
  • 3D Art, Animation and Programming
  • Collaboration with game studios (such as Gameloft) on short projects (2-week prototype development)
  • Development of a fully fletched game prototype during the final year in teams of 6-7, played by a jury of industry professionals (such as Ubisoft, Oh Bibi...) who awarded the game I worked on best of the year.

Speaking

2018
A journey in the mobile game industry
Rubika (Valenciennes)

Presentation to Rubika students about the mobile game industry and building a career in it.

Volunteering

2017 — 2017
French Translator at City Knoll Middle School
NYC

Translation of a parental authorization form and a 20-pages handbook from English to French for the City Knoll Middle School of New York City.

2015 — 2016
English Theatre
Berlin

Helping the ETB staff to welcome spectators to the "Knick-Knack to the future", "A date with Catherine Duquette" and "The Most Unsatisfied Town" shows in Berlin. This role included cleaning the place to welcome the visitors, and helping at the box office & bar.

2016 — 2016
A MAZE.
Berlin

Cleaning & installation of the exhibition place, informing visitors.

2015 — 2016
Founder and organiser at Rubika
Valenciennes (France)

Created an event to gather dozens of students at Rubika interested in drawing during the evenings.

Organized the drawing sessions by finding a place to meet, putting the schedules together and managing/contacting the persons willing to model for the drawings.