Alexander Grunert

Alexander Grunert

Software & Game Developer in Dußlingen, Germany

About

Godot, GDScript, C#, Java, Software- & Game Development

Work Experience

2020 — 2023
Hamburg, Germany

Sole dedicated Software Developer for Dino Storm, Pirate Galaxy and Steel Legions. Gameplay & Feature Implementation, Legacy Code Cleanup, Performance Improvements, Backend and Frontend work in Java

2008 — 2015
Freelance Journalist, Software- and Web Developer at A Crowd Apart
Nehren, Germany
2008 — 2009
Mössingen, Germany

Contract work for clients like MHH Solar Technologies and The Global Fund for Women, Focus on customised backend solutions (PHP/MySQL)

2005 — 2009
Nehren, Germany

Proof-Reading. Text acceptance. Scientific Research for Articles.

2002 — 2009
Nehren, Germany

Database & Backend Development, CMS Development

Volunteering

2014 — 2015
Farhampton, United Kingdom

Video Game: Rogue Operatives

2011 — 2014
Remote, Paris, Düsseldorf & Singapore

Video Game: Tom Clancy's Ghost Recon: Online / Ghost Recon: Phantoms (Cancelled in 2016)

2005 — 2005
Internship Bookbinder at Nädele Buchbinderei
Nehren, Germany

Side Projects

2012
GR:O Inside / GR:P Inside

Fan-Website. Self-hosted Wiki, Tools like a Weapon Configurator, Damage Calculator and Strategy Drawing Tool for Clans

2006
HMProject

PC-Port of the SNES Classic Harvest Moon™️ with extended Gameplay. Started with RPG Maker 2k, switched to Löve2D (LUA) in 2009. Cancelled in 2011. Featured in GameStar Magazine Special Edition in 2006.

Contact

Twitter
GitHub
Instagram
Steam