Glen Murphy

Glen Murphy

Design, Engineering in Melbourne, Australia, he/him

About

I like to make interfaces for hardware, software, wonder, and humans

Projects

2015

Ran the UX team that designed and researched Android versions 6.0-12.0 from one to three billion users and Pixel 1-6

2010

We always wanted Chrome to be an OS, so we started designing and building that too. Now it outsells Macbooks.

2006

When I heard we were thinking about making a browser, I sent a daily barrage of mockups and ideas to everyone involved, until they gave in and let me be the designer, from then through to one billion users

Side Projects

2021

Designed and manufactured a bluetooth ring to enable robust button pressing during hand-tracked input for flight simulators. Also useful for remote-controlling video chats.

2021

drank a beer or two
thought of a cool domain name
browser haiku tool

2021

Realtime tram departure times for your nearest Melbourne tramstops

2020

The fastest possible group finder for Destiny 2

2020

Factorio and TIS-100 together at last

2020

Mapping bay area flights in 3D. Also see 2D version: twitter.com/gmurphy/status…

2019
Knob

Trying to make the best-feeling USB volume control knob possible by designing around the AS5601 magnetic sensor; also an excuse to learn about PCB design

2018

Made the smallest FrSky RC controller with the best possible gimbals

2018

A game for the Arduboy

2018
DR2

Designed a 1.9g frame and 0.4g camera mount to create a 25g FPV quadcopter for minimal noise in park flying

2012

Route links events and commands on your network-aware devices; it's how you connect the things on the internet of things together and control them

2006
ExplorerCanvas

My first use of Google's "20% time". Along with Erik Arvidsson and Emil Eklund, I spent a few days making this open source polyfill to allow web developers to use Canvas on Internet Explorer by emulating it using VML. It ended up becoming enormously popular, though now that modern versions of Internet Explorer support canvas natively, it's no-longer needed.

2004

One of the first and most successful mods for Doom 3 - added flashlights to the game

2003

I was convinced AR would be the future, so wanted to prototype it. I'm still waiting.

Exhibitions

2005
Canberra, Australia

Exhibited e-site generative artwork

2004
NANO 2004 at LACMA
Los Angeles

Nano Floor exposes its viewers to the behaviour of buckyballs, single football-ball shaped molecules. Like children running through pigeons, participants can disrupt clouds of super-sized projected buckyballs in this simulation, created in conjunction with the nanoscientists at UCLA

2003
Vienna, Austria

Exhibited Bezekric

2003
NANO 2003 at LACMA
Los Angeles

Fluid Bodies is a generative and interactive full-room artwork developed in collaboration with Victoria Vesna and Jim Gimzewski of UCLA. It ties together computer vision and fluid simulations to show a reflection of the future hidden worlds of nanotechnology.

2002
White Noise at ACMI
Melbourne

Exhibited a generative artwork entitled "Bezekric"

Writing

2021
Design for Billions

I and friends have learned many things, and have been writing them down. Wanna help?

Work Experience

2005 — 2021
Mountain View, California

Lead the design of Chrome and Chrome OS from their inceptions; later ran the software UX teams for Android 6-12 and Pixels 1-6

2004 — 2005
Senior Consultant at Ingena
Melbourne, Australia

Wore a suit all day,
solved large B2B problems,
office above pub.

2001 — 2004
Interactive Developer at DeadFish Design
Melbourne, Australia

A small company,
client work and hairy men,
drank Pepsi non-stop.

2000 — 2001
Interactive Designer at Sausage

Forced to make a choice,
designer or programmer,
market crashed first week.

Education

2004 — 2005

Contact

Twitter
GitHub
Website