About
Designing for emerging technologies.
Creative Tech @nasa
Founding Designer @floraai
Technical Director @artificenyc
Work Experience
Designing interactive & immersive artworks, data visualizations, & science communication experiences to communicate the effects of human-driven climate change to the public.
TouchDesigner • Unreal Engine • Blender • Figma • Framer
Freelance work across technology consulting, design, app development, and photography/cinematography.
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Cinematographer for film, music videos, documentary, and commercials
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Photography for fashion, portraiture, product, and artist documentation
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Design & identity for 30+ brands, logos, products, Web, apps, and more
AI-powered B2B SaaS platform for public real estate record search.
Figma • Framer
Directed and managed the diverse audiovisual, IT, and computing demands of the Art & Technology department while undergoing a significant department merger. Designed, built, and maintained hardware, software, student employees, and facilities systems used annually by ~500 students & faculty.
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Designed & implemented department-wide design system & real-time digital signage information system
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Provided technical & conceptual consultation on student & faculty projects & research for international exhibition
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Managed, maintained, and taught specialty digital fabrication equipment, creative software and hardware packages spanning AV, filmmaking, design, animation, 3D, Web, AI, and mixed reality
Designed and consulted on virtual & physical production aesthetics, concepts, internal organization initiatives, and technical specifications for immersive installations across all East Coast gallery locations.
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Design lead for augmented reality app in partnership with the United Nations Foundation
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Redesigned detailed internal artist technical deck template for all locations from CAD data
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Created media for the PANTONE Color of the Year 2021 showcase
Conducted client equipment consultations & filmmaking technology demonstrations, built custom cinema equipment packages for clients such as Discovery, The Food Network, CNN, PBS, and NBC. Maintained extensive current technical industry knowledge on cinema equipment such as camera ecosystems, optics, video transmission systems, codecs, and file format standards.
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Built new testing standards and procedures
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Consulted on, prototyped, and tested new industry equipment
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Managed equipment upkeep, status, and repairs
Projects
Custom website redesign & branding for a quantum engineering startup out of MIT.
Concept & case study for a cross-platform iOS, macOS, and visionOS integration of an LLM-based Apple AI assistant.
Lead designer for ARTECHOUSE Extended Reality version 5.0 refresh. Released in collaboration with the United Nations Foundation to celebrate their 50th anniversary and the introduction of the UN's 17 new Sustainable Development Goals (SDG).
Volunteering
Exhibitions
Speaking
Writing
Revisiting techniques for immersion for device-less interactive media.
A physical reconsideration of Sound Art. Sound extends far above and below the range of audible sound and has utility beyond this audible range. We must re-conceptualize and broaden our definition of sound and sound art to encompass the mechanical wave spectrum in its entirety.
Features
Education
Concentration in Art & Technology, Visual Communication, & Film, Video, New Media, and Animation,