Emil Widlund

Emil Widlund

Design Engineer in Stockholm, he/him

About

I'm Emil - a multidisciplinary creative at the intersection of design & technology. I've spent the last 9 years crafting user experiences for millions of people around the world, through my work at Electronic Arts.

I'm currently on an endeavour with Polar - an all-in-one funding platform for developers.

I occasionally build passion projects & ideas under my own creative identity — New Fragment.

Work Experience

2023 — Now
2023 — Now
Sweden

Founded New Fragment for creative endeavors within the digital domain. Design, Prototyping & Software Engineering.

newfragment.com
twitter.com/newfrgmnt

2021 — 2023
Sweden

Part of EA's product team working on EA’s Desktop application. Also a frequent contributor to EA’s internal design system.

Social features for EA Sports FIFA among other titles.

2019 — 2021
Sweden

A hybrid design/engineering role with focus on design tooling and prototyping. Laid out foundational architecture for internal design tokens tooling among other initiatives like infrastructure for their design system.

2019 — 2019
Sweden

Led discovery efforts in early design phases by building prototypes for EA's internal product group.

2014 — 2019
Sweden

Designer on products like Battlelog, Battlefield 4, Battlefield Hardline, Battlefield 1 & Battlefield V. Responsible for experiences such as Game Join, Recommendations & Customization - but also the overall user experience in the Battlefield companion app.

Projects

2024

Introducing a new kind of color picker for React. Supports tetradic, triad, square, complementary & analogous color harmonies.

Learn more about the implementation here: polar.sh/emilwidlund/po…

2023
Tinycorp Rebrand at New Fragment

Rebranding of Tinycorps webpage. Tinycorp builds hardware for AI and maintains the fastest growing neural network framework, Tinygrad.

2023

An interactive playground for generative graphics. Combine nodes in logical circuits to craft beautiful effects and visual experiences - all through an intuitive user interface.

Built with React, MobX & WebGL. 500+ stars on Github.

alma.sh
github.com/newfrgmnt/alma

2023

A framework for node-based applications. Leveraged by RxJS. 1400+ stars on Github.

github.com/newfrgmnt/nodl

2023

An ASCII effect for THREE.js. Runs as a fragment shader on the GPU. 100+ stars on Github.

github.com/emilwidlund/AS…

2022

The fastest and lightest PC client to date which helps you find the games & content you’re looking for.

Initially responsible for design & prototyping efforts. Eventually shifted from experience designer to a software engineer over the course of this project, between 2019 - 2022.

2022

An Autoglyph-implementation written in Go.

github.com/emilwidlund/go…

2021
Quantum at Electronic Arts

EA’s unified design system that helps teams build consistent, world class digital experiences at high velocity. Design, Prototyping, Documentation & Software Engineering.

2018

Enter mankind's greatest conflict with Battlefield V in a never-before-seen portrayal of World War 2.

I belonged to a team of user experience designers, responsible for the frontend-experience of this award-winning triple-A title.

2017

The first prototyping framework for Gamepad & TV experiences.

github.com/emilwidlund/fr…

2018

An introduction article of my 3D prototyping framework for Framer.

Features

2017

An article where I talked about how our team at EA used Framer for prototyping.

Awards

2023

My project "Alma" was nominated in the category "Fun Side Project of the Year" at the React Open Source Awards 2023 in Amsterdam.

2022
Pioneer of Q3 - Nomination from EAX Recognition Awards

Nominated for "Pioneer of the Quarter" at EA's internal product group EAX. For my design & engineering initiatives on the EA App.

Speaking

2018
Prototyping in 3 dimensions at Framer Meetup @ Google
Munich, Germany

Held a talk at Google about prototyping games in 3 dimensions.

Contact

Twitter
GitHub
Instagram