About
I'm Emil - a multidisciplinary creative at the intersection of design & technology. I've spent the last 9 years crafting user experiences for millions of people around the world, through my work at Electronic Arts.
I'm currently on an endeavour with Polar - an all-in-one funding platform for developers.
I occasionally build passion projects & ideas under my own creative identity — New Fragment.
Work Experience
Shaping the future of open source economies.
Founded New Fragment for creative endeavors within the digital domain. Design, Prototyping & Software Engineering.
Part of EA's product team working on EA’s Desktop application. Also a frequent contributor to EA’s internal design system.
Social features for EA Sports FIFA among other titles.
A hybrid design/engineering role with focus on design tooling and prototyping. Laid out foundational architecture for internal design tokens tooling among other initiatives like infrastructure for their design system.
Led discovery efforts in early design phases by building prototypes for EA's internal product group.
Designer on products like Battlelog, Battlefield 4, Battlefield Hardline, Battlefield 1 & Battlefield V. Responsible for experiences such as Game Join, Recommendations & Customization - but also the overall user experience in the Battlefield companion app.
Projects
Introducing a new kind of color picker for React. Supports tetradic, triad, square, complementary & analogous color harmonies.
Learn more about the implementation here: polar.sh/emilwidlund/po…
Rebranding of Tinycorps webpage. Tinycorp builds hardware for AI and maintains the fastest growing neural network framework, Tinygrad.
An interactive playground for generative graphics. Combine nodes in logical circuits to craft beautiful effects and visual experiences - all through an intuitive user interface.
Built with React, MobX & WebGL. 500+ stars on Github.
A framework for node-based applications. Leveraged by RxJS. 1400+ stars on Github.
An ASCII effect for THREE.js. Runs as a fragment shader on the GPU. 100+ stars on Github.
The fastest and lightest PC client to date which helps you find the games & content you’re looking for.
Initially responsible for design & prototyping efforts. Eventually shifted from experience designer to a software engineer over the course of this project, between 2019 - 2022.
An Autoglyph-implementation written in Go.
EA’s unified design system that helps teams build consistent, world class digital experiences at high velocity. Design, Prototyping, Documentation & Software Engineering.
Enter mankind's greatest conflict with Battlefield V in a never-before-seen portrayal of World War 2.
I belonged to a team of user experience designers, responsible for the frontend-experience of this award-winning triple-A title.
The first prototyping framework for Gamepad & TV experiences.
An introduction article of my 3D prototyping framework for Framer.
Features
An article where I talked about how our team at EA used Framer for prototyping.
Awards
My project "Alma" was nominated in the category "Fun Side Project of the Year" at the React Open Source Awards 2023 in Amsterdam.
Nominated for "Pioneer of the Quarter" at EA's internal product group EAX. For my design & engineering initiatives on the EA App.
Speaking
Held a talk at Google about prototyping games in 3 dimensions.