Product Designer in Toronto, ON
enjoys crafting delightful digital experiences with a touch of fun, fuelled by curiosity and a passion for making the world a brighter place, one project at a time.
Redesigned the software interface and developed a comprehensive design system, improving user experience across desktop and mobile platforms. Introduced design tokens to streamline collaboration with the development team. Conducted internal research, such as surveys and interviews, to drive design decisions and inform design improvements. Currently refining and expanding the design system while collaborating with developers to enhance product features and functionality.
Developed pixel-perfect high-fi mockups for an accessible platform to increase voter turnout in local elections. Collaborated with a team of 3 developers to ensure successful design handoff and implementation of responsive, functional websites.
Worked with the marketing team to develop design concepts and site mockups for marketing projects. Created web graphics and illustrations using Adobe Suite alongside professional graphic and web designers.
iOS app offering a distraction-free study experience for students. Completed as an 8-week capstone project during BrainStation's UX Design Bootcamp, encompassing end-to-end UX process from research, design, and branding.
Recreated the popular farming simulation game, Stardew Valley, using the p5.js library, resulting in a visually engaging and interactive tile-based game. Developed custom game assets and wrote extensive documentation outlining the development process, challenges encountered, and solutions implemented.
Skills: JavaScripp, p5.js Library, Game Design & Development, Custom Game Asset Creation, Project Documentation, Problem Solving and Troubleshooting
Majored in B.A. Psychology; minored in Web Designer and Development