Christian Simarmata

Christian Simarmata

Instructional Designer in Bonn, Germany, he/him

Work Experience

2021 — Now
Bonn, Germany

LeanIX is a software company that offers SaaS solutions for IT architects, IT asset managers, business leaders, and DevOps teams to achieve transparency and control over their enterprise architecture, SaaS, and microservices landscapes.

Acquiring knowledge on the product is a crucial enablement process for the customers, therefore, my team is responsible on the knowledge management system that covers product documentation, academy contents, and internal knowledge sharing.

2020 — 2021
IT Researcher and Analyst at Business research company
Cologne, Germany

Support consultancy companies (i.e. McKinsey & Company) on their market, business, research in the field of information technology.

2017 — 2020
Bonn/Berlin, Germany

kreait (now elvah) was a development and digital strategy agency with renowned clients in Media-, Sport- and Publishing industries.

kreait consisted of high-quality individual expertise in their respective field. I am fortunate to have learned and experienced working with such a great team. Now, they are a product company that contributes to a more sustainable future through its EV Charging solution.

2014 — 2017
Jakarta, Indonesia

Point of contact for internal IT landscape (proprietary software and hardware) issues.

Education

2017 — 2020
Aachen, Germany

Media Informatics program aims to educate the participant to successfully master the novel technical and economic challenges at the crossroads of computer science, software engineering, next-generation communication systems, and media.

Completing my study in this field provided exposures into the methodological aspects of designing media informatics systems from the perspectives of software engineering, usability, media design, and business requirements.

2010 — 2014
Jakarta, Indonesia

Built an Android app that aims to enable learning behavior that stimulates cognitive functions in children with special needs.

The app is a game where the user use their finger to trace and complete a certain pattern in an object sequentially.