thinking about how institutions invest in future generations by creating mentorship programs focused on relationships rather than transactions
About
I'm embedded in how the technology landscape cultivates connection. I prioritize joy, time on the mountains, and thinking about the future. 🌱🔮🌱
writing: clippings.me/chaoserena
Projects
"CxD is a crowdsourcing and research project in an effort to learn from digital communities and to create the resources they need to thrive."
As a researcher and project manager for the initial 4 months of this project, I identified patterns across a crowdsourced directory of digital spaces and oversaw multiple workstreams to encourage knowledge sharing and partner cohesion. The directory is live at newpublic.org/directory
Research and project management through:
• Pattern Recognition (analysis of crowdsourced data)
• Stakeholder Management
Project details and key learnings in the page below (contact for pw):
At Gemic, I managed research operations for this project while supporting research synthesis and content delivery. The goal was to provide a foundational understanding of creator's needs in each market, uncover global creator insights, and study the user experience of their product's recent launch.
This on-the-ground research study spanned 6 markets across North and Latin America (Canada, Mexico, Brazil), and South Asia (India, Bangladesh, Indonesia) where I was the point of contact for in-field logistics, recruitment, and local vendors.
💭 Reframing how the client thinks about *their* creators, focusing on the platform's strengths rather than the mainstream definition of creators
Product strategy through:
• Qualitative Research (desk research, market immersions, in-field ethnography)
• Market Insights across 6 markets
• Product Recommendations and Bugs
Project output samples and key learnings in the page below (contact for pw):
At Gemic, I led a foundational ethnographic research project to understand social media expectations and needs from young adults in Western Europe (Spain, Germany, UK) for product implications and a closer understanding of users.
Product strategy through:
• Qualitative Research (desk research, diaries, IDIs and dyads)
• Cultural Analysis
• Product Implications
Foundational research through:
• Qualitative Research (desk research, diaries, IDIs)
• Documenting daily workflows
• Insights and future research directions
At Gemic, I led a 4-month foundational ethnographic research project on the future of online togetherness. This project was to equip the newly formed client team with an in-house perspective on this topic with social science-backed frameworks and design principles.
💭 Defining how the client thinks about 'remote presence' - breaking this down into how they can create moments of online togetherness
Brand strategy (at the team level) through:
• Qualitative Research (desk research, expert interviews, digital ethnography)
• Concept Frameworks
• Insights and Product Design Principles
Project output samples and key learnings in the page below (contact for pw):
Product strategy through:
• Qualitative Research (desk research, expert interviews, IDIs)
• Innovation Platform Design
• Product Concept Ideation
• Product Innovation roadmap
At Gemic, I led the quantitative analysis workstream for this project where we prioritized opportunity areas based on projected market sizes and growth.
Innovation strategy through:
• Qualitative Research (desk research, expert interviews, market analysis)
• Innovation Platform Design
• Opportunity Sizing
While managing weekly sprints, I was also the main point of contact with Facebook Reality Labs ensuring that we met their release requirements and passed QA on time.
Project management through:
• Agile Methodologies (Scrum)
Writing
"By shifting from sanitized, frictionless experiences to multisensory, relational landscapes, brands and organizations can help people feel a sense of safety, community, and well-being."
Work Experience
I facilitated a research project with three partner organizations to understand the current landscape around healthy digital public spaces.
Through my 3 years at Gemic, I honed my core skills in ethnographic research, market insights, product and portfolio strategy, and project management through 14 CPG, consumer tech, and big tech projects.
I managed weekly sprints for a cross-functional team through parallel development cycles of Gadgeteer on Oculus Quest (VR, released) and Magic Leap (AR, unreleased)