Colton Brown
Colton Brown

Designing Spaces for Humans

In January of 2023, I participated in a 6-week architecture program hosted by the nice folks at Index NYC. We covered the basics of architectural thinking, analyzed floor plans, and learned to use Rino for rendering. I learned about the difference between studying the site, elements, programs, and activities. This post is a transcription of my final presentation.

The Project

The client (my course mate) wanted to build a listening and hanging-out space in Asia. She requested the following features for her project:

Elements

I first focused on the key elements of the project: openness, raw & minimal materials, good acoustics, bringing outdoors indoors, floor-to-ceiling windows/doors, modular furniture, and diffused light. While traveling in Asia I was surrounded by inspiration.

Site

The client indicated Malaysia as a desired construction site. I did some research on the climate, geography, and existing architectural projects in the region. There were many inspiring examples of repurposed industrial projects with open-air plans.

Using the typical architecture as inspiration, I then created a mock plan of a bare-bones industrial site which we could repurpose for our project

Program

In architecture, a program describes the function of different architectural features in the designed space. The client defined the following program:

  • private outdoor space

  • good air circulation

  • modular furniture and furnishing

  • shelves for books or knick knacks

  • seating and dining area

  • a floating space or island for coffee and bar

  • open working space that would be forgiving of dust or dirt from pottery or woodwork and can easily be clean

  • whole space be equipped with hifi system and can be used as a listening room

  • fluidity in the usage and minimal designation in space so it would be flexible and transformable when needed

Adjacency Study

Using the program, I started studying the relationship between the different use cases, which informed where the architectural features should be places relative to each other.

Rendering

To finish the project, I created a render of the finished speculative space. Here's the result of that process:

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