Learning xr dev rn.
About
Hallo y'all, I was born and raised in Tyrol, Austria. Currently living in Vienna. I love protoyping and designing XR experiences. Outside of design things, I ski, love playing games and DnD. Oh, and I'm currently mentoring people who want to get started in XR. 🥽
Meta Quest @burinator
I'm playing: Dungeons of Eternity, POP:One and Demeo.
CV link
Work Experience
Design for 42 multiplayer VR learning experiences and internal SDK with a focus on interaction system, from concept exploration through implementation, working closely with internal and external stakeholders, artists and engineers.
Delivering user flows, storyboards, user interfaces, spatial prototypes, applying in-field UX research insights and testing, providing guidance and expertise to achieve product and business goals.
Interaction design, prototyping and 3D animation for augmented and virtual reality experiences.
Volunteering
Education
Computer animation and communication design.
Graphic and communication design
Projects
Spotfight is a 3 vs 3 action game where teams go up against each other in a tug-of-war style match.
Responsibilities: Art direction, concept art, character modeling and rigging
Cyberbowl is a local co-op action arena game where four players, divided into two teams, compete to score the most goals using unique abilities.
Responsibilities: Art direction, game design, character modeling and rigging
Side Projects
This is an exploration of Unreal Engine 5. I had a blast trying new workflows utilizing the nanite and lumen technology. I already had a TIE Fighter model, which I modified to look heavily damaged, simulating a crash landing. Everything but the TIE Fighter was sourced from Megascans.
The goal of this sculpt was to design a new Star Wars character inspired by Darth Maul. This character is a Jedi on the brink of turning to the dark side. The facial features and concept explores this tension between the dark and light side of the force.
Awards
BRP Rotax VR Job Assessment