Burak Gökcen
✌🏼

Burak Gökcen

Designer, XR in Vienna, Austria

Learning xr dev rn.

A month ago

About

Hallo y'all, I was born and raised in Tyrol, Austria. Currently living in Vienna. I love protoyping and designing XR experiences. Outside of design things, I ski, love playing games and DnD. Oh, and I'm currently mentoring people who want to get started in XR. 🥽

Meta Quest @burinator

I'm playing: Dungeons of Eternity, POP:One and Demeo.

CV link

Work Experience

2022 — Now
Vienna, Austria

Design for 42 multiplayer VR learning experiences and internal SDK with a focus on interaction system, from concept exploration through implementation, working closely with internal and external stakeholders, artists and engineers.

Delivering user flows, storyboards, user interfaces, spatial prototypes, applying in-field UX research insights and testing, providing guidance and expertise to achieve product and business goals.

Key clients: Roche, Amgen, Bayer, Moderna, Zeiss, Lonza, Sartorius, GEA, Cytiva, IKA

2021 — 2022
Freiburg im Breisgau, Germany
2019 — 2020
Brixlegg, Austria

Interaction design, prototyping and 3D animation for augmented and virtual reality experiences.

2015 — 2017
Graphic Designer at Freelance
Brixlegg, Austria
2015 — 2015
Innsbruck, Austria

Volunteering

2017 — 2017

Education

2017 — 2020
Salzburg, Austria

Computer animation and communication design.

2011 — 2016

Projects

2019

Spotfight is a 3 vs 3 action game where teams go up against each other in a tug-of-war style match.

Responsibilities: Art direction, concept art, character modeling and rigging

2019

Cyberbowl is a local co-op action arena game where four players, divided into two teams, compete to score the most goals using unique abilities.

Responsibilities: Art direction, game design, character modeling and rigging

Side Projects

2021

This is an exploration of Unreal Engine 5. I had a blast trying new workflows utilizing the nanite and lumen technology. I already had a TIE Fighter model, which I modified to look heavily damaged, simulating a crash landing. Everything but the TIE Fighter was sourced from Megascans.

2018

The goal of this sculpt was to design a new Star Wars character inspired by Darth Maul. This character is a Jedi on the brink of turning to the dark side. The facial features and concept explores this tension between the dark and light side of the force.

Awards

Contact

LinkedIn
ADPList