James Buckhouse

James Buckhouse

Design Partner, Sequoia in Global

Awards

2022

Method and apparatus for capturing and broadcasting media

2019

Interactive content in a messaging platform
Co-invented with James L. Skinner

2019

Interactive content in a messaging platform
Co-invented with James L. Skinner

2017
US Patent 9749283 from Twitter

Interactive content in a messaging platform
Co-invented with James L. Skinner

2017

Interactive content in a messaging platform
Co-invented with James L. Skinner

Work Experience

2008 — 2009
Creative Director at Snibbe Interactive
1996 — 2008
Sr. Layout Animator at DreamWorks
1999 — 2002
AIM INTEL Visiting Researcher at Stanford University

Education

1992 — 1996
A.B. Visual Art, Honors at Brown University
1992 — 1996
Painting Cross-Enrollment Program at RISD

Projects

2022
Carmen

Sony Pictures Classics (currently in production)

2009
Monsters vs Aliens

DreamWorks

2008
Madagascar: Escape 2 Africa

DreamWorks

2007
Shrek the Halls

DreamWorks

2007
Shrek the Third

DreamWorks

2005
The Madagascar Penguins in a Christmas Caper

DreamWorks

2004
Shrek 2

Dreamworks

2003
Matrix Revolutions

Tippet

2001
Shrek

DreamWorks

1998
Antz

DreamWorks

1997
The Peacemaker

PDI

Writing

2021

A glimpse into the Company Design Program at Sequoia

2021

Every endeavor starts with story.

2017

What will it mean to live in an AR world?

2016

Design your content like you design your products; transform the mysterious art of content into a repeatable and measurable process.

2016

...You cannot overstate the joy of opening a 500-year-old book and flipping through pages that feel as fresh as a Tame Impala poster pulled from a Brooklyn letterpress.

2015

Don’t do the assignment: instead, solve the problem.

2014

It wasn’t enough to have a pond that reflected the rising sun in 1671, the grounds of Versailles also had to have an enormous bronze fountain that depicted Apollo dragging the sun across the horizon...

2014

Map the foundational elements of your strategy to specific colors.

2014

Rise from pixel-pusher to a product visionary with a new type of design document called a “story map.”

Halfway between a storyboard and a treasure map, a story map bundles the value and functional flow of your product with the delight people might feel at each step in your product.

2013

Tell the story of your product as if it were a movie.

Exhibitions

2020
San Francisco, CA

Once a year, we transformed the SF Ballet into a night of total art and design—with video installation, dance, contemporary music, and fashion collaborations.

2019
Paris, France

Contemporary ballet with Benjamin Millepied and Bryce Dessner

2019
San Francisco, CA

Contemporary ballet with Benjamin Millepied and Bryce Dessner

2002
Sculpting Music at Solomon R. Guggenheim Musuem, Works & Process
New York, NY

Video installation and performance with Christopher Wheeldon and dancers from NYCB and SFB

2002
Tap at Dia Center
New York, NY

Tap is a virtual dance school for animated characters that exist on the Internet and can be downloaded to individual users’ Personal Digital Assistants (PDAs) and desktops. Beaming stations placed around Manhattan send the dancers to people's Palm Pilots as they walked by.

2002
New York, NY

Tap is a virtual dance school for animated characters that exist on the Internet and can be downloaded to individual users’ Personal Digital Assistants (PDAs) and desktops. Beaming stations placed around Manhattan send the dancers to people's Palm Pilots as they walked by.

Speaking

2022
Harvard University
2021
Stanford University
2019
Layers Conference
2015
#DesignStory
Stanford Business School
2009
Artist Talk
University of California, Berkeley Advanced Painting
2003
Digital Art in Public Spaces
Harvard University

Contact

Twitter

Teams

Current
Sequoia Design Lab